mojira.dev

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MCPE-165280 Title screen music still plays when joining a realm Incomplete MC-249489 My skin Invalid MC-239578 шалкер Incomplete MC-203860 Splash Water Bottles do not Extinguish Candles Duplicate MC-203176 Villager Trading Awaiting Response MCL-15128 Minecraft Launcher - "Check Configuration Error" Duplicate BDS-8293 Vindicator Issue Duplicate MC-143772 We dpnt need two Nitwits Duplicate MC-136381 Mycelium under non-full height blocks doesn't decay and spreads Duplicate MC-110982 Baby villager cartographer bug Awaiting Response

Comments

Can we bump this? I did many of the same steps as OP but agree that it seems to be an account issue. I had a LOT of entities loaded for a very long time and this begins my theory. I think having the entities loaded must have kicked me / caused an error on the realm instance/server which SEEMS to have resulted in my account being blacklisted from joining realms servers. My brother’s account works fine on my computer and network.

The lightning_rod.json file is the source of the error. The lightning_rod.png texture contains no specific texture for the bottom, so I suggest using the middle of the upper part's texture.

This can be fixed by replacing line 29 of lightning_rod.json with:

"down":  { "uv": [ 1, 1, 3, 3 ], "texture": "#texture" }

Mycelium wasn't mentioned in the other posts so my search turned up nothing. Why are these blocks considered transparent? It doesn't make sense.

I just had a skeleton trap spawn on a mushroom biome where I had cleared the mycilium and replaced it with grass in 1.12.2

Also noticed dried_kelp_block has texture names dried_kelp_top and dried_kelp_side instead of dried_kelp_block_top and dried_kelp_block_side

Please update list

As of 1.13, all the log, stripped_log, as well as sandstone, red_sandstone, quartz_pillar, chiseled_quartz_block, and purpur_pillar don't have "_side" on the filenames like every other block that has a different top texture.

> Throttled or not. The message is wrong and misleads error tracking.

Exactly. This causes a lot of pain to regular users, especially non technical users with the popularity of proxies and VPNs for avoiding unfair geoblocking. I spent about 25 minutes debugging before stumbling onto this thread. I kept reading "turn your VPN off" which caused me the trouble since my VPN was on originally and turning it off was causing the problem.

> Lets think it through, the throttling is so bots cant bruteforce accounts

Bruteforcing is done no matter the errors. If someone is bruteforcing to steal accounts, they will research the service and know what the error message means.

> The reason VPNs are "blocked" is because once somebody tries 3 invalid passwords on that IP, it throttles it for a hour

This is not the issue I had. I found that if my IP jumped somewhere in the world, I would be told "invalid password" immediately (first login attempt failed). The first time I then tried my password a few more times, including typing it manually and copying it from my password manager with a different clipboard which then blocks the IP for an hour.

This wasn't my issue, but 3 incorrect passwords attempts access to an account is no problem, but it needs a proper, correct error message. 3 incorrect attempts on the same IP seems very problematic, especially with common VPNs and proxies. If they are all on different accounts, there is no security lost in allowing 10-50 attempts.

This is indeed a bug, the error message is incorrect.

I found this out while I was building a gravity block cannon to spray blocks randomly across an area, but yeah, have seen this occur at other times as well, just didn't know how to replicate it at the time. Hope this helps 😃

No, it doesn't appear to be happening in singleplayer, it might be conflicting with something on the server I'm playing on, I'm not sure.

The following demonstration was preformed on a multiplayer server in creative. Not sure as to why this happens, just wanted to point this out.

You have to be in creative mode, as the issue points out 😛

Tested and confirmed in 1.5.1

I wouldn't say that its intended, I could see the point if it actually did damage but the way it is its just weird if you can't hit something with a diamond swort but you can with a sharpness 1 wooden swort.

I think it should either be, allways beeing able to knock mobs back or only knock them back when you actually do damage to them, this way its just not consistent.

Reproduced in the vanilla client after doing a forceupdate.

The gameclient is vanilla, therefore it is a vanilla minecraft bug.

Adventuremaps use custom potions (which are a feature of the game, specificly added to be used in the way I did) therefore this should be fixed and not ignored.