Looks like this was fixed in MCPE-154779
My mistake. I uploaded it from my phone, and both started with 'x' so I must have selected the wrong file by accident. I've updated the link with the correct files.
Could you please clarify? Did the download not work?
I zipped the world folder from "\Internal storage\Android\data\com.mojang.minecraftpe\files\games\com.mojang\minecraftWorlds".
World download added. TP to the location in the screenshot. There are two towers built and additional scaffolding in the barrel. It is possible that you may have to build the towers over to experience the bug. With some additional testing, I found that you will only take damage the first time you walk out on the scaffolding. If you climb down after taking some damage and climb back up, you will no longer take damage.
One tower has the scaffolding branching out on Y=0.
The second tower has a double layer at Y=-1 and Y=0, where you will not take any damage, and a branch at Y=1 where you will take damage.
Damage only occurs when you are standing at either Y=1 or 2 with air below the scaffolding branch.
Also happens on Android and Switch (1.18.32/33).
It wasn't mentioned, but it's happening on realms too.
logging out and back in resolves the rendering, but that's not ideal.
I'm honestly offended by this automated response. I posted this bug exactly as requested by this canned response, and yet the report gets closed. So please refer to the steps I presented in the initial report to recreate the bug. I will add that it also happens when standing at Y=2.
It is still present on 1.18.32
This just happened to me on 1.18.10. Initially, I had ridden my horse from my house to my End Portal (about 1000 blocks away). After returning from The End, my horse was gone, but the lead was still on the fence. I returned to my house to find my horse back in the stable. This horse is named.
After sleeping, that horse and another named donkey were gone. All of the other unnamed animals were fine.
Crashes also seem to vaporize horses/donkeys/mules. I was riding a horse prior to a crash...gone. Had a named mule in a stable...gone. Same with a donkey. Had a tamed horse in the vicinity of where I was mining prior to a crash...gone.
Crashed for me when breaking trees (wood and leaves). These trees had been grown from saplings.
Same story on Android. At first it seemed to only happen when breaking blocks directly overhead, then it started happening at any level.
I have had this problem since 1.20.30 released on Android. Doors, gates, trapdoors are all being double activated. If you have a block/item in your hand, it will place it down immediately outside the door/gate. It is also causing blocks to be double placed, making building extremely difficult.
Same experience that atp reported. I am also using a PowerA MOGA XP5-X controller.
Video link (too large to attach directly) https://photos.app.goo.gl/SVDD6QTpCEdcDRgh9