mojira.dev

brandon orcasitas

Assigned

No issues.

Reported

WEB-4833 Unable to login to feedback site using Mojang account Works As Intended MC-139598 Updating world causing observers to stay on/off Awaiting Response MC-139252 Mobs no longer spawn in placed string Cannot Reproduce MC-137798 Bamboo saplings connecting to other blocks Duplicate

Comments

The problem is I no longer have access to my Mojang account on the feedback site until account migration happens. Also my Microsoft account isn't displaying my gamer tag but my name instead.

I think even the rate of 5% they're supposed to have is still really low. If the spawn rate was bumped up to like 20% that would be great. Currently playing on a server where it seems we can't convert villagers into zombie villagers. They just die which I find stupid it should be 100% conversion rate on all difficulties no idea why it's not. So finding and curing a zombie villager is my only option and is becoming an annoyance.

Is it creating more villagers or just turning unemployed ones into librarians? Cause villager jobs depend on the workstations they're able to path to. If you have a bunch of unemployed villagers and there's only work station and they're all able to get to it they'll all switch to that profession.

That's not a bug they've been able to do that since they were first added to the game.

Yeah I saw this in Mumbo's video as well. It's clearly a bug named mobs aren't supposed to despawn.

Neither does bamboo, Sugar cane, potatoes, carrots, beets, or wheat what's your point?

The berry bush has a slow effect similar to that of soul sand or cob webs. So you lose all momentum when attempting to jump since you're inside the block. So this isn't a bug.

Pretty sure the bushes not being destroyed when harvesting them is intended behavior.

I attached the save but now every time I try converting the world it just crashes the game. The save isn't corrupt cause it still loads in 1.12

Sugar can has always broken this way it's nothing new.

I think it would be good if they changed the enchantment so it adds a bolt for each level of the enchantment. Make it have 5 levels and then with each level you can have greater spread.

It does this with glass panes, walls, fences, and iron bars.

I converted one of my redstone test worlds to 1.13 to update some of my designs. I had a mob farm that uses observers with string to detect mob spawns then push them to their death with pistons. The observers were stuck in the on position and I had to replace every single one to get the farm functioning again to test it. Removing the string in front didn't update them out of their bugged state. After it started working I was getting terrible frame drops I normally sit around 100 FPS and it was dipping down to 15 FPS at times. In 1.12 this design didn't cause any frame drop/loss issues in 1.13 it's pretty noticeable. I haven't tried recreating the farm in a new world yet to see if it still causes FPS loss.

Yeah I'm all for bubble columns being able to pass through and spawn inside of waterlogged blocks. It gives bubble columns and waterlogged blocks more functionality.

As of 1.13 release bubble columns don't spawn if a waterlogged block is placed directly onto magma/soul sand. And and if waterlogged block is placed vertically higher bubble columns cannot pass through them either. At the very least bubble columns should be able to pass through or spawn inside of glass panes, iron bars, fence posts, cobblestone walls, item frames, signs, ladders, and coral fans.

I just experienced this when I created a superflat world in 18w08b