I used the command
/item replace entity @s weapon.offhand with filled_map{map:0,tag:{display:{MapColor:16711680}}} 1
I don't think this is a tecnical issue as it only heppens when blocks are placed or broked and it kicks all players from the server. Restarting it seems to be a temporary fix but as soon as a structer block is loaded modifying blocks neer it kicks evryone even if the action did not take place in the rederdistance of the player.
bug still in 20w49a. It also seems that setblock and fill have the same problem
The configerd fetchers in that are missing the name key. Is that a bug?
How dose one find the vanilla biome set up?
Nevermined I left out a few tags. CLOSED
I have seen this happen when teliporing entitys between dimentins.
This is not a bug try contacting tecnical suport and chage you password as it looks like your account was stollen. You can alos change you user name at minecraft.net/profile
I dont think this is a bug. The kelp blocks prevent the buble callem from forming and the pistons brake the water sorce making it down words flowing water.
It has been reopend
I think this is intended.
are you using any data packs as saddles do not have a resipie
If you see it again close the game and the lancher and wait 1min befor opening the lancher and game.
This is what it changed since the last re-load:
{
"bonus_chest": false,
"dimensions": {},
"seed": 3947472272601304098,
"generate_features": true
}
I changed when I made the world and every time it re-sets the setting this is what I used:
{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"generator": {
"biome_source": {
"seed": 3947472272601304098,
"type": "minecraft:fixed"
},
"seed": 3947472272601304098,
"settings": "minecraft:end",
"type": "minecraft:noise"
},
"type": "minecraft:overworld"
},
"minecraft:the_nether": {
"generator": {
"biome_source": {
"seed": 3947472272601304098,
"preset": "minecraft:nether",
"type": "minecraft:multi_noise"
},
"seed": 3947472272601304098,
"settings": "minecraft:nether",
"type": "minecraft:noise"
},
"type": "minecraft:the_nether"
},
"minecraft:the_end": {
"generator": {
"biome_source": {
"seed": 3947472272601304098,
"type": "minecraft:the_end"
},
"seed": 3947472272601304098,
"settings": "minecraft:end",
"type": "minecraft:noise"
},
"type": "minecraft:the_end"
}
},
"seed": 3947472272601304098,
"generate_features": true
}
I noticed a problem with the world seed changing in this version it may be related as the seed determines the location of structures.
Can confirm this still happens in 20w18a
No they change when reloaded
Still having this happen in 1.20.1