It appears to be fixed as of the latest preview!
Yes, my apologies. I thought I had stated that Vibrant Visuals was active in my first report. Having Vibrant Visuals and Render Dragon features also makes the Xbox UI extremely laggy—so much so that voice chat becomes completely unusable in an Xbox party. This wasn’t the case until Vibrant Visuals was officially implemented. I think something is happening where the Xbox can’t handle it, maybe? It’s so weird because when there are no on-screen UI elements from Xbox, the game runs at a buttery smooth 60 FPS with every single setting maxed out on ultra and the render distance set to 24 chunks.
The problem is super easy to reproduce: just load up a world with Vibrant Visuals enabled and press the Xbox menu button on the controller to open the quick menu. Upon closing it, the game’s performance drops to around 15 FPS, sometimes even into the single digits. I am on a Series X with everything up to date.
Yeah this is still an issue. Don’t know why this got marked as resolved
This is an SSR artifact. Nothing Minecraft devs can’t do anything about this.
Indeed, the issue was resolved in the preview version I tested. However, upon introducing vibrant visuals to the stable releases of Bedrock, the problem persists. This is quite disappointing, as I had believed this had been resolved, only for the bug to be reintroduced to a stable release of Bedrock.