Attachments 2019-02-09_13.04.44.png and 2019-02-09_13.12.36.png show the state of the objects and villagers prior to entry to the End.
Attachment 2019-02-09_13.04.27.png shows the state of the objects and villagers after reentry to the bed spawn from the End.
Attachment 2019-02-09_13.42.08.png added for F3 data if required.
Bartosz, Yes - Adding to Meri's, thanks for that communication, it eliminates the need to comment.
Just a data point on the End City generation distance. As of 19w05a, seed -1504342332604097644 has two known End Cities generated at the coordinates:
(48, ~, -1200)
(736, ~, -1232)
This is closer in than the previous snapshots (which put the End Cities beyond the 15K mark for this seed), but still apparently too far out for the current End Gateway code to reach.
my bad, I didn't scroll far enough down.
my bad, I didn't scroll far enough down.
Thank you Oval. I search first before I create a bug, because there is no point in duplicating work:
summary ~ "end gateway*" OR description ~ "end gateway*" ORDER BY created DESC, lastViewed ASC
That search did not find that bug. Please do not assume the reporter did not search.
In response to Meri (thank you for your investigation!), the help that your describe in your comments would seem to be only applicable to cases where End Cities have generated. In my case the /locate command produces coordinates, but when /tp to the same coordinates there is nothing there but Void and death =).
As Doctor5555 and NeunEinser have indicated, /setblock is a fair workaround to get the End Gateway to do something other that put you back at the End spawn platform. But that still does not help if the End Cities have not generated.
I only add that information to highlight that it would appear that this bug and End Cities not generating are linked.
Confirmed Pierrot's comment. I normally play at a view/render distance of 10 chunks. After setting it to 12 chunks, the Ender Dragon spawns as expected, and it is therefore no longer necessary to go to 0 ~ 0 (or near) to cause it to spawn.
As Brad Corbin commented, the issue still occurs in 19w02a, has been broken since 18w43c. It is commonly believed that this bug is a side effect of End Cities not generating.
Same issue with seed: -1504342332604097644
Stronghold End Portal is at: (-1433, 30, 680)
The issue occurs in Snapshot 18w43c and thereafter, it is not present in Snapshot 18w43b and older (and not in 1.13.2).
[media]
Bob, when playing at a render distance of 10, I had plenty of mobs. The only mob that was not spawning was the ender dragon, unless I travelled near 0 ~ 0 in the End. Setting render distance to 12 eliminated that necessity.