Workarounds
Set your render distance to 11 or above or:
Craft an ender crystal
Place it down in the end, portal should generate now.
THANKS TO @unknown AND @unknown.
The bug
Ender dragon and exit portal do not spawn when entering the end for the first time in version 18w43a. However, this is not the case of your render distance is set to 11 or above, the ender dragon and exit portal will spawn upon being close to x=0 z=0.
Linked issues
discovered while testing 1
is duplicated by 60
relates to 3
Attachments
Comments 15
Uh, found a weird glitch regarding this report, placing an ender crystal on either obsidian or bedrock creates an exit portal
[media]That isn't a glitch
If no exit portal fountain isn't there when you first upgrade to later mc versions or load the end and you place a end crystal near 0 0 it'll load in one
Is it possible, that the enderdragon appears when updating the game, without doing anything else ?
If not I would pretend as if there just is no Dragon in my world.
I just made a brand new world in 18w48b and while its true initially there is no enderdragon spawned in or the bedrock platform, once i got to 0,0 they both magically appeared//loaded for me
As an easy fix, just pre-generate the End island by entering it at coordinates 0 ~ 0. For instance, run
execute in the_end run tp 0 100 0
then wait for the chunks to load, then get back to the Overworld (execute in overworld
), then you can finally enter the End in survival and the dragon will be waiting for you.
Alternatively, if you have already generated the End wrongly, just delete the region files in your folder DIM1 and start the pre-generated workaround process as described above.
(You need to have op commands, but for testing snapshots, at least one player per world should always have op, as it helps you troubleshooting and fixing stuff).
Confirmed. The exit portal doesn't generate either.