Thanks Orbic! The list has been updated to the specific mobs that still has the issue.
Piglin turning into Zombified Piglin only happens in the Overworld, not in any other dimensions.
This makes honeycomb and honey farm broken! 😞
Glad to see a fix to it soon! 😃
Can confirm that it's still an issue in 19w36a.
It only works when you punch the block in creative. The level will still be kept, even at the max level.Â
Ender Dragon have a chance of entering the gateway portal after you have respawned her.
If you enter the portal BEFORE the Ender Dragon, it would unload the chunk and make the dragon not able to move.
Don't worry, once it enters, she will fly back to the island.
Can confirm for the latest snapshot 19w35a
Confirmed in the latest snapshot 19w35a.
Intended.
Neutral mobs (like wolves and foxes), can still attack you even if your in peaceful mode difficulty and take no damage.
For foxes to attack the player, you have to attack another player when you have a trusted fox with you
They aren't added for them yet, but will soon.
Still in the game in 1.14.4 Release
Can confirm in 1.14.4 pre-releases (1-6)
Intended.
The difference between zombies and zombie villagers, is that zombies and husks have the same head. Making it able to convert into drowned. (Husk - Zombie - Drowned)
Whilst zombie villager have their villager head. They will still sink into the ocean, but will NOT be able to convert into a drowned, since it is not possible.
(If there was a Drowned Villager variant, then it would have worked. Unfortunately, we don't have type of villager variant.)
I haven't seem to get this issue. Does it only happen when it comes under a certain block and make it "locked"?
Experienced it 1.14.4 pre-releases. Haven't seen that happening 1.14.3... but I do know that it's still there.
Weirdly enough, this doesn't happen to me.
It has been doing that since 1.7 till now!
No.
It could likely be that the place you cured the villager and started a raid there were like 100s of blocks away from your spawn/home!
And Illagers don't despawn once the bar is gone. They will still be there and never despawn.
(Like other hostile mobs, they despawn at random time, whilst Illagers do not despawn, as they a similar with the Villager.)
Can confirm that. Seems like it's fixed now! Thanks for letting me know! 🙂