mojira.dev

iNkoR_the_2nd

Assigned

No issues.

Reported

MC-297897 Players can fall through happy ghasts Fixed MC-279361 Leaf litter generates floating on exposed mineshaft corridors Duplicate MC-278184 Eyeblossoms can generate replacing Pale Oak logs Fixed MC-272763 Wind Burst launches you way too high Works As Intended MC-270663 Villagers and raiders can despawn if the player dies during the raid and respawns outside of the raid radius Awaiting Response MC-269208 Can't repair wolf armor when the wolf is in water Duplicate MC-268443 Adding vaults to guarded_by_piglins tag doesn't aggro them when the vault is opened by a player Works As Intended MC-265171 Modifying Enderman AngryAt data with commands doesn't work if the entity isn't a player Works As Intended MC-263665 function rewards for advancements with "consume_item" trigger don't work for milk buckets Awaiting Response MC-263519 'player_interacted_with_entity' advancement trigger doesn't work if the item is in the offhand Awaiting Response MC-262926 FOV doesn't change back automatically when switching to creative mode from spectator Duplicate MC-262885 Firework sounds are controlled by the "ambient" slider Duplicate MC-259846 Bamboo sign block model Z-fighting Duplicate MC-259845 Hand animation still plays despite being unable to place painting Duplicate MC-259182 Witches with NoAI:1b drink potions Invalid MC-252443 Item cooldown can glitch out when the game is paused Duplicate MC-252384 Tadpole grow up subtitle translation missing Duplicate MC-249970 Missing sound events warnings in game output log Duplicate MC-242775 Grass blocks generate like calcite in windswept gravelly hills Works As Intended MC-230935 Can't alter StrayConversionTime NBT Invalid

Comments

Are the containers opening which aggros piglins hardcoded?

attached tag file. When you break the vault the piglins react like they should, but opening it doesn't trigger their aggro.

Shouldn't you be put back into your original motion state (or whatever you call it)?

Yes, but I didn't think that could affect it so I didn't put it in the description.

My mistake, I meant to type "1"

I agree with you Dima, it does. But it looks weird and unnatural from a different perspective. Also thanks for writing the seed, I was too lazy 😛

the command used was /data merge entity @e[type=skeleton,limit=1,sort=nearest] {StrayConversionTime:-1}

I've seen waterlogged geodes before. In this case it was exposed to water in an ocean but wasn't waterlogged, therefore it's a bug.

I was pretty sure silk touch can get any block no matter the tool

I disagree, this isn't a duplicate. The spawning relates to Ghasts and Endermen as well, and the Fortress mobs are a whole separate issue also mentioned in this report, most likely connected to the problem of low spawn rates.

Seed and coordinates screenshot attached
1426138906493340540
-479 73 -349