disabling all resource packs fixed the issue
If you have a child’s profile (ir Amazon Kids Plus), the problem is due to Amazon’s Content Filtering features.
So there are two parts to the solution: The Amazon filter settings, and the Minecraft settings.
Amazon Settings:
Log in to the parent / device admin account on the Kindle Fire and follow these steps:
Open the Settings App
Parental Controls
Household Profiles
Manage <childnane>’s Profile
In the “Web Settings” subsection, select “Modify Web Browser.”
ENABLE Filtered Websites and Videos
Restart the tablet
Now for the Minecraft side of the solution.
Log in as the child.
Go to Settings / Storage
Select “Clear Marketplace Cache.”. THIS WILL TAKE A LONG TIME. Be patient.
RESTART THE TABLET AGAIN
I am having this same issue
SOLUTION:
If you're looking for the solution to this problem on an ANDROID device, and ESPECIALLY if the marketplace button doesn't work ("playfab" error), here's how to fix it.
There are several parts to this fix, please do not skip over anything. Skipping steps invalidates my suffering. 😃
PREREQUISITE (there's more to it than just this)
Sign out of the minecraft account.
Close Minecraft completely.
Go to your android settings and find the app settings for Minecraft.
Force stop (if available)
Clear the cache (perhaps under a Storage-related option, but clear the cached data for Minecraft)
FULLY POWER OFF YOUR ANDROID DEVICE, then power it back on.
Now, connect your device to another network. Mobile hotspots / mobile data seem to be the best way to test.
Open Minecraft, and sign in.
The Marketplace button should now be working
The Dressing Room should be working
Your character should be displaying with your custom skin (if you've set it up that way). Ie, the "circle of loading" animation should not be there.
Try joining the realm / world that was giving you the authentication.
If it works, you're almost done!
If it does not work, try everything again on a different network.
IF IT WORKED ON ANOTHER NETWORK (MOBILE ESPECIALLY)
The problem is with the router / wifi you were connected to.
Turn the router off, wait the obligatory 30 seconds, then turn it back on.
This should solve the problem.
If turning the router off and on did not solve the problem
Try factory resetting the router. Every router is different, most involve sticking a paper clip into some kind of tiny hole for 5-10 seconds, but I dunno - I don't know your router. Still, try a factory reset.
IF IT STILL DOES NOT WORK...
I can't help you past this point. This worked for me. This was three weeks of nightmares and ineffective solutions on the internet, and nothing seems to be posted here, so I hope this helps someone!
What is the solution? This is going on three weeks, and no solutions have been posted that actually work.
So what is the solution for this? It is happening on my realm.
I am able to connect to my realm from any device EXCEPT Android devices. Android devices work on player worlds, but NOT my realm.
When I sign out and back in on the android devices, I do NOT get the prompt for “Save to MS Account” vs “Leave on Device.”
The Marketplace button is disabled and shows error message “playfab environment mismatch - Discovery=prod/20CA2, Playfab=Production/“
Signing out and in does not resolve the problem.
Restarting the device does not resolve the problem
Fully uninstalling and reinstalling minecraft does not resolve the problem.
Can someone PLEASE provide the solution to this? Otherwise, why am I even paying for a realm if I cannot play on it??
This is happening on my kindle fire tablets, mc version 1.19.51
@GoldenHelmet, hm... well last night I was able to consistently reproduce issue #1, both on XBox and on Switch.
It is as you predicted, if I send an empty cart through the portal first then I send a villager through, they get hosed up in the target portal.
The second villager issue I reported is a little bit trickier, as I have no way of diagnosing target portal behavior due to the location in the sky,
I imagine it's probably related to the first issue so I'm not overly concerned with reproducing it.
My copy of minecraft was also updated when I reproduced issue #1. Same workflow as before: Set a respawn point in the overworld, travel through nether, return to overworld, send empty cart though portal, send villager through portal, teleport myself and find suffocating villager behind the portal.
But tonight let me reconfirm the specific version I'm running.
I'm not sure I understand your question about relogging when I lose villagers? My respawn point was quite likely to be far away at the world spawn chunk - at least initially. Perhaps it works better when I sleep at the village first, but I don't recall. I believe though, when I first discovered issue #1 I had come from a long distance with intent to transport a villager.
I can try the nuances with respawn and the minecart this evening and let you know.
Hi @GoldenHelmet,
I can do you one even better, I have a video link that shows my workaround. The workaround I found is to use two players so both the source and target chunks are loaded. So, please keep in mind this video shows my working stopgap solution, and because I am playing two accounts on two systems, there are moments in the video where my player is stationary while I work with the second account.
This occurs on a realm. I am happy to privately share the invite code with you as well. It is a private realm, so I will not publicly share it here.
World Seed: 761549642
Video
https://www.xbox.com/play/media/8FALHH4S
Portal Issue 1 (timestamp 1:50) : Villagers gitch into the target portal's back wall, or have simply disappeared when I arrive at the target portal.
Source Dimension: Overworld
Source Portal Coordinates: -438, 64, -2522
Source Portal Orientation: East/West. Entering from West, facing East. East side of source portal is occluded by cut sandstone blocks
Source Methodology: Baby villager is placed in portal via minecart and powered rail. Once positioned, the minecart is broken with a pickaxe, and the villager teleports to the Nether
Target Dimension: Nether
Target Portal Coordinates: -57, 119, -314
Target Portal Orientation: East/West. West side of source portal is occluded by Netherrack blocks and WAS part of a solid mass of Netherrack (ie no empty space, all "unmined/untouched" ). As part of the troubleshooting, I hollowed out the Netherrack on the west side of the portal and discovered several villagers trapped in a hollow void behind it.
Target Methodology: I place a stationary minecart as close as possible to the east side of the portal. When I teleport to the Nether, the villager is captured by the cart.
Portal Issue 2 (timestamp 3:19) : Villagers gitch into the target portal's back wall, OR have simply disappeared when I arrive at the target portal (unclear as to which is occurring).
The target portal is high up in the air and part of a Raid Farm (Silentwisperer's design), as part of a "panic room" / strongbox to protect the villager from raiders. The target portal's back wall is occluded by cobbled deepslate. Villagers disappear and are not present when I arrive through the target portal. My theory WAS they glitch through the cobbled deepslate and fall to their death. I removed the wall and replaced it with an open air platform of cobbled deepslate, but villagers still did not appear. My workaround was to put my second player account at the target portal so the chunk is loaded. That makes it work.
Source Dimension: Nether
Source Portal Coordinates: 57, 119, -431
Source Portal Orientation: North/South. Entering from North, facing South. Portal is unobstructed on all sides and is free-standing.
Source Methodology: Baby villager is placed in portal via minecart and powered rail. Once positioned, the minecart is broken with a pickaxe, and the villager teleports to the Overworld Raid Farm.
Target Dimension: Overworld
Target Portal Coordinates: 454, 140, -3448
Target Portal Orientation: North/South North side of source portal WAS occluded by a cobbled deepslate wall. As part of the troubleshooting, I removed the wall and replaced it with an open air platform.
Target Methodology: By placing my second player account at the target platform, I had hoped to observe the villager's behavior upon arrival (to see if it was a glitch or if it simply never arrived). However, with the second player present, the portal works as expected. Without the second player, the villager is not present upon my subsequent arrival.
@Juoles_WAW it is on a world started in 1.18, hosted on a realm. Vanilla world. I believe at the time I was using Foxy’s resource packs. There had been another issue with the sniffers being invisible, and removing all packs fixed it. I dont actually recall if that fixed this as well, or if it was a separate issue. Hope this helps!