mojira.dev

jvc

Assigned

No issues.

Reported

MC-169597 Snowflakes appear through walls when hotbar item is in "picked up" animation Duplicate MC-169223 Z-fighting on enchantment glint in held item Duplicate MC-168154 Slight lighting error when block in hotbar is in "picked up" animation Duplicate MC-144534 Game crashes when certain settings are clicked Duplicate MC-138957 Flying with elytra underneath midair transparent block causes camera/player mismatch Duplicate MC-138677 Default world border slightly shy of ±30 million blocks Duplicate MC-138610 Using dye on a sign consumes dye, even in Creative mode Duplicate MC-138105 Severe lag with sticky pistons moving blocks Fixed MC-137827 /locate takes very long time to locate faraway things Duplicate MC-137809 "Done" button when writing signs renders behind darkness Duplicate

Comments

WAI - you cannot place seeds on farmland with a light value of less than 7. Try putting more lighting inside your base.

this is such a ridiculously specific bug. how do people even find things like this?

What is supposed to happen is that the spectator is supposed to have Bad Omen remain whether or not they are nearby a village.

Players in spectator mode are not affected by beacons nor are supposed to be able to get or clear status effects automatically.

Here is a diagram to explain how Dinnerbone and Grumm flip entities and why that appears to fail on shulkers who are facing walls.

(edit: Dinnerbone and Grumm do not++ flip any entity around its own axis, only one axis for every entity. To "fix" this would be to create an inconsistency in how Dinnerbone and Grumm affect entities.)

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partially blocked in 18w44a - player can only fly under transparent blocks now

Minecraft text formatting colors are based on CGA which only has 16 colors. 

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 Minecraft dye colors are not minecraft text formatting colors.

WAI. All the colors of stained glass have their own textures. Those textures have not been updated yet.

blast furnaces, smokers, and barrels are not meant to be opened yet. probably invalid

cannot reproduce in 18w43c - all ocelots, when tamed, stay ocelots

video evidence of screen turning red on hit: https://www.youtube.com/watch?v=Avyg0-M-DXo
video evidence of screen turning white on spectral arrow hit: https://www.youtube.com/watch?v=CAqehYPEJUg

 

Screen remains white even when game is paused.

that said, blue orchid / dandelion suspicious stew will probably only give saturation for one tick in the future

WAI - jumping on farmland is supposed to revert it. it is walking on farmland that doesn't do anything

can reproduce in 18w43c

In order to explain this, I will have to explain a few small details about how village generation works.

The "Biome" a village spawns as depends solely on the location of the center well.

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The center well here is located in a Plains. Therefore the village is a plains village. 

Plains villages replace grass with grass paths, but they replace sand with gravel, as opposed to a desert village which would replace sand with sandstone and grass with gravel.

This is the game working as intended - It just so happens to be coincidence that your village generated neatly on the border between a plains and a desert.

Addendum: This diagram explains the seam in the gravel road and why it is partly grass path. 

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This is simply the border between plains and desert being in the middle of the road.

remove all resource packs and see if issue persists. include screenshot

this is working as intended: when a village originally generated on Grass intersects with Sand, the paths change from Grass Path to Gravel, and if paths go over water they become bridges made of Planks.