mojira.dev

kimowin

Assigned

No issues.

Reported

MCPE-148320 The cost of combining two items with the same enchant at different levels is based on the increase in level, not the final level Confirmed MCPE-134483 Suspicious Stew Trade not Randomized for Farmer Confirmed

Comments

Possibly affects 1.18.2. Tested on sim 4 singleplayer by sending naturally spawned mobs and other entities through a portal. When the player goes to the nether, all the naturally spawned mobs are gone but other entities such as items and spawn egg mobs are there. The portal is already within sim distance when the player enters the nether, and the coordinates of the portals are correct. The naturally spawned mobs can occasionally load properly, but I haven’t found a cause for it.

Edit: the y coordinates of the nether side portal were about 50 higher than the overworld side, after lowering it to the same y level the naturally spawn mobs did load correctly. 

Ah, that makes sense. But yes, I  tested on Java and that’s how it was, it also doesn’t mention this on the wiki. In that case, it might be a parity issue

From testing, I have found that this cost is decreased in a predictable way. The price reduction seems to be

(e2-e1)*L

Where e1 is the enchant level of the first slot, e2 is the enchant level of the second slot, and L is the level multiplier of the enchant. (For example, the multiplier of fortune is 2, meaning the cost to add fortune to an item not including work penalties is the level of fortune *2)
Another example of this is by adding fortune 3 to fortune 2, the expected cost is 6 but the actual cost 2. This can be verified by testing on Java edition.

Silent, thats a separate bug report, MCPE-122004 . The same thing also happens with regular carpets