Question - does name tagging remove mobs from the mob cap in Bedrock?
Please advise - if we were to move mobs elsewhere, how far would we have to separate them from each other?
Keep in mind, this world is over five years old. And this issue has just shown up. 200 for the whole world seems implausible.
Check 4614, -2853 – there is a new gunpowder farm built there.
If anything was going to generate mobs, it would be that, but so far nothing.
Spawners work, other farms nearby are working without any changes.
But passive spawning just ceases once another player logs in.
We find the problem gets worse if we are further apart in the world. So when we are playing together, we tend to stay very close to each other. And I don't think we have a 200 mob issue. While there are farms there, the spawns are VERY short lived (spawners, iron farm, et al.) There isn't 200 of anything.
Are there other entities included in that cap? Drops, for example.
Sadly, I don't think the spawn cap is the issue here. Spawns stopped when a second player logged in. Checking, literally everything is working as I would expect it to.
Add a second player, and new spawns outside of breeding, and spawners stop cold.
Is this a connectivity or hardware issue on my side? What impacts the ability to support multiplayer?
What might be impacting my instance, then? Memory? Processor speed? Other settings? Since the game doesn't appear to be at fault, what might be causing me trouble?
How many players were present in your test? I am not having issues with only one connection, but add a second and the spawning stops enitrely.
Gameplay would have been better served to have made this recipe for all versions instead of removing it from one of them.
I'm affected by this too. Switched to a non-USB headset and problem gone.