This can affect a large proportion if the user pool and it is quite inconvenient.
This persists in 19w05a as well as 1.13.2
After some digging, I concluded that it is server-side, so if the server loading is done by another machine the user will be alright. Also it is directly related to MC-131540 if not the same issue
Still exists in pre-release 7
pre-release 7
Please attach a crash report , so it is easier for mods and devs to identify the issue and a way to reproduce
The game devs themselves have said that they will not be accepting bug reports for the debug stick , as it is not something meant to be used by normal users , but for debugging
can a mod reopen this now that there's a crash report from the latest snapshot ?
added a debug from the latest pre
I can reproduce in pre-6
Attached a crash report from the latest pre-release 6
I've now attached an affected world
Unfixed in pre6
affects 1.13-pre6
Affects Prerelease 4
Can confirm for pre-release 2 and It appears both on windows and macosX. Probably linked ot terrain gen/block updates, because it doesn't affect void worlds
O can confirm that this bug is able to be recreated , but only in non superflat terrain. I Think it is closely linked to terrain generation or updating because It doesn't happen in void worlds
Double checked the change-logs to make sure , although husks change to zombies & drowned zombies In the bedrock edition, I do not think this has been ported over yet.
I'd like to add that when I tested this bug myself, when allocated 1 gb of ram the item would bob in and out of view , kinda liked switching between two items real fast. When I checked with more ram allocated , It would behave the same as the report above shows.
I was able to replicate this issue by forcibly causing the server's performance to drop to ~100ms per tick by using multiple mob collisions.
It was in a void world with minimal render distance in order to minimize variables.
Looks like this is indeed linked to server lag and client-server desynchronization.