mojira.dev

neron

Assigned

No issues.

Reported

MC-237093 Inconsistent redstone behavior on slabs Duplicate MC-159359 Dispensers ignore honey level when collecting honey from hives/nests Fixed MC-135805 Execute as uses cords relative to the command block instead of the entity being executed Invalid MC-132910 1.13 pre-4 worlds crash in pre-release 6 Duplicate MC-132630 Loading void superflat worlds from 1.12 in pre-6 crashes the game Duplicate MC-131540 Memory usage going up to 3.5 GB while idling and performance degradation Awaiting Response MC-107144 Skeleton spaz Awaiting Response MC-107143 Shulker with no gravity tag spazing out Awaiting Response MC-102534 Lava texture bug Duplicate MC-86302 Shield bug Duplicate MC-86171 Missplaced hand when entering the End Incomplete MC-80945 Bedrock bug Duplicate

Comments

I was able to replicate this issue by forcibly causing the server's performance  to drop to ~100ms per tick by using multiple mob collisions.

It was in a void world with minimal render distance in order to minimize variables. 

Looks like this is indeed linked to server lag and client-server desynchronization.

This can affect a large proportion if the user pool and it is quite inconvenient. 

This persists in 19w05a as well as 1.13.2

After some digging, I concluded that it is server-side, so if the server loading is done by another machine  the user will be alright. Also it is directly related to MC-131540  if not the same issue 

Still exists in pre-release 7

Please attach a crash report , so it is easier for mods and devs to identify the issue and a way to reproduce

The game devs themselves have said that they will not be accepting bug reports for the debug stick , as it is not something meant to be used by normal users , but for debugging 

can a mod reopen this now that there's a crash report from the latest snapshot ?

added a debug from the latest pre

 

I can reproduce in pre-6

Attached a crash report from the latest pre-release 6

I've now attached an affected world

Affects Prerelease 4

Can confirm for pre-release 2 and It appears both on windows and macosX. Probably linked ot terrain gen/block updates, because it doesn't affect void worlds 

O can confirm that this bug is able to be recreated , but only in non superflat terrain. I Think it is closely linked to terrain generation or updating  because It doesn't happen in void worlds

Double checked the change-logs to make sure , although husks change to zombies & drowned zombies In the bedrock edition, I do not think this has been ported over yet.

I'd like to add that when I tested this bug myself, when allocated 1 gb of ram the item would bob in and out of view , kinda liked switching between two items real fast. When I checked with more ram allocated , It would behave the same as the report above shows.