mojira.dev

patrick

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Assigned

No issues.

Reported

MCPE-231298 Vibrant Visuals Heightmap effects decrease with higher texture resolutions Works As Intended MC-217696 Minecraft isn't launching Duplicate MC-96130 item flickering / blinking Invalid MC-94180 dont work Incomplete MC-94179 dont work Incomplete MC-83967 Water tipped arrows name showing up as "tipped_arrow.effect.water" Duplicate MC-83321 Banners in the end missing texture Works As Intended MC-52781 Flickering hostile slimes in peaceful mode in 14w11b Duplicate

Comments

Thank you for reviewing my request.

Unfortunately, I am unable to understand this decision. I do not see the intention behind making heightmap effects unusable at higher resolutions, or is there a counterexample where an effect remains visible even at a higher resolution?

In my opinion, an identical height profile (even if it has different resolutions) should lead to the same result, just as it does with normal maps. Java shader implementations handle this in a much more reasonable and understandable way. In the end, this results in a poorer experience for Bedrock players, since impressive visual effects that are possible with Java shaders cannot be replicated here.

[media]

Of course! I hope I did it right.

i haven't played in 3 weeks because of this problem, but today i got bored and just deleted all my mods like optifine, and like a miracle it successfully launched.