Unfortunately, I am unable to understand this decision. I do not see the intention behind making heightmap effects unusable at higher resolutions, or is there a counterexample where an effect remains visible even at a higher resolution?
In my opinion, an identical height profile (even if it has different resolutions) should lead to the same result, just as it does with normal maps. Java shader implementations handle this in a much more reasonable and understandable way. In the end, this results in a poorer experience for Bedrock players, since impressive visual effects that are possible with Java shaders cannot be replicated here.
i haven't played in 3 weeks because of this problem, but today i got bored and just deleted all my mods like optifine, and like a miracle it successfully launched.
Thank you for reviewing my request.
Unfortunately, I am unable to understand this decision. I do not see the intention behind making heightmap effects unusable at higher resolutions, or is there a counterexample where an effect remains visible even at a higher resolution?
In my opinion, an identical height profile (even if it has different resolutions) should lead to the same result, just as it does with normal maps. Java shader implementations handle this in a much more reasonable and understandable way. In the end, this results in a poorer experience for Bedrock players, since impressive visual effects that are possible with Java shaders cannot be replicated here.