mojira.dev

pizza2004

Assigned

No issues.

Reported

MC-195481 Changing valid_spawn tag in datapack used at world creation does nothing Invalid MC-136134 Wrong Tropical Fish Variants Named Fixed MC-134274 Map Markers for players holding a different Map Fixed MC-134273 Player Markers on Map after disconnect Fixed MC-134231 Markers on Map Appear Black Duplicate MC-8085 The Leave Bed button covers up the bottom of the chat window Fixed MC-7724 Comparator causing update behind itself as well as in front. Duplicate MC-7337 A large number of sounds nearly freeze the game. Duplicate MC-6785 Redstone propagates through dispensers and stops hopper Works As Intended MC-6130 Hopper can't drain from/funnel into the other side of the large chest. Duplicate

Comments

Really?  I've never been able to get it to make any difference on the type of blocks I'm allowed to spawn on, or even just that it spawns me near those types of blocks, since I know spawn has a certain radius.  As a test just change the tag to only include Mycelium and the game will still spawn you on grass like always.  To me that's not functioning how I would expect it to.

@Asteraoth You seem to misunderstand.  I /know/ the names are predefined, and I specifically acknowledge that in the bug report.

This bug report is about the fact that there are 22 predefined tropical fish names and 22 common variants that spawn 90% of the time in the world, but they are not the same 22 both times.

Namely, those three predefined names all correspond to uncommon variants of fish rather than to one of the 22 common predefined variants.

MC-134273 was marked as fixed and it's supposed to be this same issue, so I assumed it was fixed now, as the only place I have to test is my server and I can't update for the snapshots.

This should be fixed now.

I added a screenshot showing how when in the affected area at the edge of the map neither a banner or a map frame will appear on it at all.

Edit: Someone on Reddit posted about this bug and they had a gif demonstrating the effect on banners and item frames: https://gfycat.com/QuerulousBitesizedDikkops

Edit 2: Someone else on Reddit posted about having fixed the bug themselves in their own mod but doesn't have an account on the bug tracker so here is a link to their comment on Reddit: https://www.reddit.com/r/Minecraft/comments/93h5b4/found_an_interesting_bug_with_maps/e3dodzk/

If I’m reading the comments on the first ticket marked as a duplicate of this one, this bug is particularly troublesome because markers don’t appear properly on the last pixel at the edge of the map, and therefore placing a map or banner on -64 would not show a marker on the map for Zoom Level 0 at -64, Zoom Level 1 from -64 to -63, Zoom Level 2 from -64 to -61, Zoom Level 3 from -64 to -57, and Zoom Level 4 from -64 to -49.

Meaning at Zoom Level 4 if you stiched two maps together in picture frames any maps or banners in a /two chunk/ radius wouldn’t be visible on it at the edge of each one, in addition to every player appearing as a circle in that 32 block area at the edge of the two maps.

MC-72379 is another map bug I've been encountering lately that makes it difficult to know when you're actually off the edge of the map and it's safe to create a new one.  Doing a bunch of maximum zoom maps with reducedDebugInfo means I have to just keep running after my cursor turns into a circle for a while to make sure I'm actually on the new map.

I can confirm this still happens in 1.13.

Looks like the stuff when it's in frames might be another bug, namely MC-130258, although it could be related to MC-72866.

I also noticed that maps in frames had issues with map markers and possibly the whole map looking darker than normal and I just assumed it was intended so I didn't mention it.

To add to what other people have said, we did have a banner not be saved on the map properly but it only happened once and it was the first time we added a banner.  However, I've been rather consistently seeing all kinds of bugs with maps on my server, the most prominent of which are MC-134273 and MC-134274 in addition to this one.

I am no longer positive this has anything to do with them holding another map, as I’ve seen it happen with people holding no map at all a few times, but it doesn’t consistently happen every time someone does have a different map.

I found the source of the black icons and determined that the issue is unrelated to this issue.

If you compare my first and second screenshots you'll notice the map marker in the center is now black.  For a while after the named banner was placed I was still gray while everyone else turned black, and that map marker was still green until we restarted the server, which removed the markers of the people who were disconnected and also turned the green marker black.

I believe that any time someone disconnects and reconnects it was resetting their map marker to black which is why mine stayed gray for the longest (it's my server), and that the culprit is the named banner.

Edit: I tried removing the named banner from the map and the colors of all other markers reappeared, however the markers of people who were disconnected did not disappear so that issue is unrelated.

For me, any marker on the map that has a named banner is black, except those made before the named banner was added.  Also, all people who hold a map remain on the map even after they have left the game until the server is restarted.  I also see someone's marker on a second map that I made despite them not holding that same map, and they continue to be on it after they have left the game.

I made another issue because I'm uncertain if it is related, but I also am getting black markers and the only markers on my map (including all character markers) that aren't black are the banner and a marker for a map I placed in the center before the banner.  All of the player markers are black, and I am in multiplayer yet every person's marker continues to exist on the map when they leave the game.

@Xor Boole Yeah, the issue is that Mojang hasn't activated that variable and then adjusted the code to handle the change properly.

@Bengineer8 Nah, I've recently taken to deleting some emails because they're literally just spam, but I usually never even clear my trash. That said, I don't delete anything from JIRA, or anything else like this, so I have 20,000 or 30,000 emails in my account surely. Hold on, I'll send that along.

@Bengineer8 Please freaking stop with the repeated editing that comment. I got like 10 emails about this and it's freaking annoying.

With the release of LWJGL 1.9.1 in December 2nd they've implemented proper retina support. http://lwjgl.org/forum/index.php/topic,5084.0.html This is a link that talks about it. It should now be possible to write Minecraft around retina. Namely, make the gui not see retina mode, but the rest of the game (the 3D part, so not the overlay or the HUD) see it as double the resolution and output properly. I'd love to see this in either a version 1.7.5 or version 1.8. Perhaps also add an option to turn retina on and off in the graphics settings for performance reasons, because all the extra pixels could definitely slow the computer down. This is especially relevant because Windows 8 is also going to support Retina/HiDPI modes and LWJGL will probably add the capability to turn that on soon too.