mojira.dev

q3hardcore

Assigned

No issues.

Reported

MC-7982 Villages generate underwater improperly Duplicate MC-5459 Minecraft crashes when lagging Invalid MC-5300 It is possible to go inside chests Duplicate MC-4929 Strange Mineshaft Generation Works As Intended MC-4928 Floating Ghast Fireballs Duplicate MC-4927 Incorrect Torch Generation In Villages Duplicate MC-2375 Item frames not working correctly Duplicate

Comments

Thanks for explaining this - still I think there are issues here that need to be addressed.

Okay, I decided to try again, using this preset: 2;7,5x1,5x3,5x12,48x9;1;village,biome_21
And the same seed as original: -5009994271433305898

Now biome_21 should theoretically be Jungle (assuming it maps with biome ID numbers)
Well the village still generated. Not only that but I saw bats 'flying' underwater.

Link to save: http://www.mediafire.com/?cngfda34i75q1lf

I created a new world, with the following preset: 2;7,5x1,5x3,5x12,90x9;1;biome_0,village

Now, that definitely should be ocean, right?
WRONG! It's plains again - everything is counted as plains when making a flat world.

For some reason, when using the flat world gen, it's counted as being "plains".
Thanks for pointing this out though 😉

Well, that was trying to replicate the 'using map' crash in Vanilla Minecraft.
I'll try a bit more and see if I can get the original crash.

Attempt to re-create crash (vanilla)

Possibly the crash log involving killing a chicken is caused by my mod,
since it is a crash to do with concurrency.

However, the second crash I can see no involvement in my mod.
I will try to re-create it in vanilla Minecraft.

I've had similar behavior still in 12w50b.
I will check if the problem is still in 1.4.6 pre-release.