Tried to access 1.2 beta on xbox insider hub but it won't show up in the contents page. Boohooo
Thanks for the prompt reply Richard. I may yet give it a try...
Richard A
Thanks again Terry.
Your explanations are very thorough and thought provoking.
Richard A
Hi Richard Craig,
That sounds promising!
Could you tell me if it's possible to use ones existing worlds (pre 1.2 beta worlds) on the 1.2 beta version? And if so will they show up as usual at the beginning or does one have to search for the old files and mess around etc.?
Many Thanks
Richard A
Yes, I'm having the same problem(s). And have been referred to this post which does appear quite similar. For me it is the mother of all problems at in my opinion it renders the whole game useless. I am now on my 3rd survival world which has now become unplayable.
As I am an electronics engineer I am very grateful to hear the explanations above from Terry. Many Thanks Terry. It is a relief to have some of the mechanics explained. I find it helps somewhat.
I would also love to hear if possible more explanation on how minecraft gathers and uses it's data as we move around a world. As I can't quite understand why it should be that the data shifting / storing problem becomes worse and worse as the map gets bigger. Almost exponentially.
For example I can create a grid of 9 large maps in a new world and move quite freely around them as fast and for as long as I want to. If i keep on creating more and more maps things begin to slow down. But my logic concludes that this should not be the case. That other maps created much earlier and further away should not required for use, therefore are stored away until a time when I become closer to them. Then they can be called for and the others put away. Therefore the amount of data required should be pretty constant and the data read and writing would be the same and should shelve off at some point and things should remain stable. As although I am travelling through several maps, the amount of graphical information i can see at any one time is always pretty much the same. But this does'nt seem to be the case. It's as if minecraft needs always to take into consideration all or some of all the map data regardless of the direction or area one is at. Feel free to explain......
I have since noticed this problem is not confined to the use of boats only.
It is pretty much everywhere. Underground on land and in boats. There are moments (usually short but sometimes longer) when the Minecraft.Windows.exe is not demanding a lot of cpu power, and during these instances graphics is smooth. Otherwise cpu is 100% used.
I am also having this very same problem now ever since 1.1
It was pretty much ok before the 1.1 update. (1.1.1 update hasn't helped this problem at all)
Almost always when I am boating on the sea the distant scenery fails to generate after about 300 blocks of rowing where I get to the edge of the abyss. and see nothing beyond.
Sometimes it attempts to catch up. But often not.
It is fine when inside buildings and underground. Also sometimes when i have returned to land and blocks begin to generate normally again I find that the machine will crash or refer to a previous backup when I log out and back in again.
I have also noticed using process explorer 64 that my memory usage remains pretty normal throughout these episodes, but cpu usage is quite extreme. (vertually 100% on one core and 50% on the other)
I'm using a desktop PC. i3 6300 processor. 8GB ram, 256GB SSD (20% full)
My world is in survival and is several months old now and presently 160MB in size.
I tried creating a new survival world and this is much better. CPU usage is also much lower.
Any chance of saving my old world? I've put so much work into it???
It says that the above issue was resolved. But I don't see any comments of what was done to improve matters?
I have now resolved the issue myself. I have updated the sound card driver and that solved it.
Thanks