This is still an issue. I have a bunch of shulker boxes in an ender chest, and as long as the shulker boxes stay in the ender chest the game runs smoothly, but as soon as i take one out, the game starts to lag.
I'm on Xbox One beta 1.5.0.4
Quitting out the level and reloading it also restarts the turtles to start looking for a place to play it's eggs again
All of these are naturally spawned turtles
2 out of the 3 worlds were made after i joined beta. I do play multiplayer. I am wondering if it is related to issue MCPE-32806 . There is a bug that prevented my friends from joining my old worlds without crashing and they ended up with my inventory, so we created a new word. Then when 1.5.0.1 came out they could join my worlds again. It has not been confirmed yet if the bug was fixed or not. But if it was an official bug fix it could be what is causing the issue. My friends did not have the inventory issue in our current world but maybe this affected it anyway?
This could possibly be fixed in 1.5.0.1 (Xbox One). My friends were successfully able to join our old word without crashing. They still had my inventory but the world no longer crashed. We played for a few hours with no issues.
The last thing i tested was my lava draw bridge that also uses sticky pistons and controlled by levers and it also froze the game. So it might be just sticky pistons causing the issue.
One more update, i tested another redstone contraption which is just 2 levels controlling an iron door and that is fine, so far it's just the sticky pistons. I'm afraid to do more testing since it keeps freezing my game.
One small update, in one of my worlds i was able to break the pistons before it froze again. I was in the middle of setting them back up again and i accidentally let some water in to my redstone wiring and it froze the game
This problem still exists. I am on Bedrock Xbox One Beta 1.8.0.14