Having looked at other results, I can say that this bug links purely to door usage, which means that villagers aren't pathfinding doors at all. Usually results in them bunching up near doors, without opening the door. This can greatly affect them being able to do jobs/to to the bell etc, but seems to be that baby villagers are unaffected by this issue
This is now invalid, forgot to feed with grass
Exactly, but blazes should - like pigmen should attack an iron golem if one blaze is hit - this is in java and the old console editions
You just confirmed my bug - they only attack if an iron golem attack a blaze, which they currently DON'T
This is a version exclusive for bedrock edition, not a bug
Issue in latest beta
This is an intentional feature - undead mobs will choose items that deal more damage, like they do with armour (they would choose diamond over leather etc)
Stop adding "affects version ..." It isn't a bug, even though you have attacked and killed the zombified piglin in one hit, the game still renders that you have done harm to the mob, so it activates this pack mechanism
Not a bug...
This is a feature request.... and this is a bug reporting site
Same on xbox one most recent beta
Yes, this is not a bug - zombified piglins, whether baby or not, have the chance to do this due to enchants
Now on the most recent beta - wandering traders spawn really often
Super fast zombies has been a glitch for ages and occurs when you have not put in a valid spawn event.
Issue has been fixed on Xbox one
Issue has been fixed on Xbox one
what part dont you get - its a bug websiteeeee
Also on xbox one beta
Um, it isn't an add-on.... "Vampire" is just a custom name and the execute command has been in vanilla Minecraft for ages...
No, I don't seem to have an issue with them pathfinding with grass paths, it's like the AI to open wood doors is missing, please note this now also affects baby villagers as of 1.20.0.25