mojira.dev

theconmcdon

Assigned

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Reported

MCPE-175100 Gameticks drop to about 1 per second around active villages/villagers pathfinding Fixed

Comments

I removed those clips. Obviously I didn’t know what was happening in those videos because no one else was posting about it when I had made them, but I agree with what I’m reading in the comments here. It always seemed to me that the lag was triggered by “village things”, particularly pathfinding to jobs and beds or shelter. I think I even said that in my post originally and in these comments. 

Best thing we can do is keep this bug report as the most active one every single day until it gets fixed. If you want to help more, the next best way is to find further exploits related to it that are even more gamebreaking, like how I made a villager-based lag switch using a zombie and villagers that allows you to slow time down to a halt and defeat the wither at what to him is basically the speed of light, in survival Minecraft. 

 

If you could find a dupe glitch, that would be the holy grail. The point is to force them to take it seriously. 

I agree it’s more complicated than just beds. I think it has something to do with the village unit getting stuck in some processing feedback loop. Beds are the foundation of the village though so you can definitely improve performance by strangling the village. Bells, beds, and zombies (even without beds/a proper village) all trigger the bug. I would imagine cat/golem spawning calculations also trigger lots of lag. Whatever the issue, it’s apparent that it’s both exploitable (you can make lag switches to make caving or boss fights 10x easier) and genuinely annoying to have to deal with. It’s needs to be patched ASAP. 

My world also has a village at spawn yet removing the beds did help. Maybe you missed some?

Work stations being removed: No, lag persists even after relogging.

 

Beds being removed: Fixes the issue immediately. Going to edit the main post with videos of what I’ve found in my research. 

 

It seems to me like the entire village is able to select a single bed instead of just a single villager. I just watched 64 villagers all link to the same bed and all acquire jobs immediately as a result. Something about the village, not the villagers, is the cause of this bug. 

See MCPE-175100. I don’t understand why the bug hasn’t been listed as confirmed yet. This is the most broken glitch I’ve ever seen in this game. 

See MCPE-175100

 

I’m hopeful they get this fixed ASAP. Seems common enough and easy to exploit while also making the game unplayable at the same time. My redstone doesn’t work, but I can go caving with no fear that a mob could ever actually hit me because I’m moving at ultrasonic speeds relative to them. It’s just painfully broken. 

Check out my report at MCPE-175100 for more information and a temporary fix for this! It has something to do with villagers interacting and moving.

Hey, I’ve identified the issue. It is absolutely the villagers. I loaded up a backup, ran the command /kill @e [type=villager] and the issue was solved instantly. Everything is working at normal speed.

 

Before I did this, I made a world and spawned a bunch of villagers and traded with them. You could notice the lag steadily increasing.

Yes, it is the area I logged in for the first time in. A backup of the same world that I hadn’t played in a month also has the same problem even though other worlds of mine don’t, though.

It’s hard to give an exact number but I didn’t experience any of these issues in 1.20.20 so I don’t think my current number of hoppers, pistons, etc would be too many for concern. It’s certainly a lot of farms but not enough to make the game crawl to this much of a snails pace. My day night cycle is easily about an hour now.