Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-277209 |
The size of the pieray has grown tremendously
|
Duplicate
|
|
||
| MC-277185 |
Illager is scared of creaking
|
Duplicate
|
|
||
| MC-276466 |
The hand holding the loaded crossbow is wrong.
|
Awaiting Response
|
|
||
| MC-275388 |
Players can spawn in the middle of the ocean
|
Duplicate
|
|
||
| MC-275065 |
Guardian laser attack sound ignores distance
|
Duplicate
|
|
||
| MC-275007 |
The raider will attempt to spawn on an invalid block
|
Community Consensus
|
|
||
| MC-274913 |
The Illager Leader call the Illagers through the wall to attack the mobs.
|
Confirmed
|
|
||
| MC-274911 |
If the raid begins more than 112 blocks above the ground, all illagers will be summoned and the player wins
|
Fixed
|
|
|
|
| MC-274903 |
Even if you're not raiding, when a witch attacks a ravager or witch, it attacks them with a healing potion or a regeneration potion
|
Confirmed
|
|
||
| MC-274866 |
The Illusioner is about to attack a dead mob.
|
Duplicate
|
|
||
| MC-274865 |
Zombie reinforcements ignore mobspawn limits
|
Invalid
|
|
||
| MC-274848 |
On multi-server, you can permanently turn off mob aggro
|
Invalid
|
|
||
| MC-274594 |
Mobs can stare at a player in Spectator mode for a few seconds
|
Won't Fix
|
|
||
| MC-273880 |
The Captain pillagers, who doesn't have a crossbow, doesn't stand still, he pretends to be a zombie
|
Duplicate
|
|
||
| MC-273788 |
Slimes and magma cubes can attack players even if they are in the same team as the player.
|
Duplicate
|
|
||
| MC-272939 |
Neutral mobs can attack players in creative mode if their NBT is updated every tick
|
Community Consensus
|
|
||
| MC-268499 |
The Dispenser's projectile will pierce through mobs if it is too close.
|
Duplicate
|
|
||
| MC-268429 |
There is no manual on the hotbar
|
Cannot Reproduce
|
|
||
| MC-268168 |
Chainmail armor texture broken due to armor material renaming
|
Fixed
|
|
|
|
| MC-268112 |
Vex summoned from the Evoker will sometimes charge the player infinitely instead of returning to the Evoker's vicinity, and the Vex will attack faster.
|
Awaiting Response
|
|
||
| MC-268099 |
Iron golems can attack villagers.
|
Duplicate
|
|
||
| MC-267999 |
Breeze doesn't fight back at mobs.
|
Duplicate
|
|
||
| MC-267998 |
Enderman's aggro is permanent
|
Invalid
|
|
||
| MC-267859 |
Mobs can attack player in another dimension.
|
Duplicate
|
|
||
| MC-267805 |
Group alert AI of some mobs breaks when their target dies
|
Community Consensus
|
|
||
| MC-267700 |
If the universal angry gamerule is set to True, the mob will not fight back at the player when the invisibility player hits the mob.
|
Confirmed
|
|
||
| MC-267695 |
The chicken jockey summoned by the command sinks when it unders the water.
|
Duplicate
|
|
||
| MC-267694 |
Hostile mobs have an infinite detection range.
|
Cannot Reproduce
|
|
||
| MC-267687 |
Vex can drown.
|
Duplicate
|
|
||
| MC-267476 |
vexes attacking player in spectator/creative after switching gamemodes from survival
|
Duplicate
|
|
||
| MC-264770 |
If you spawnpoints on a specific block, the spawnpoints are reset.
|
Duplicate
|
|
||
| MC-264768 |
The list of properties does not appear in the type.
|
Duplicate
|
|
||
| MC-264733 |
Ghasts and vexes remain stationary if ridden by a mob
|
Confirmed
|
|
||
| MC-264725 |
Ravagar can see the mob he is riding with his neck turned.
|
Duplicate
|
|
||
| MC-264711 |
Mobs don't ride to the side of the minecart in the Nether.
|
Duplicate
|
|
||
| MC-264701 |
Ridden animals can still be interacted with to breed
|
Works As Intended
|
|
||
| MC-264680 |
When breeding a trader llama with a regular llama, the trader llama does not make a kissing pose
|
Confirmed
|
|
||
| MC-264679 |
A regular llama does not panic when attacked, but a trader llama panics when attacked.
|
Duplicate
|
|
||
| MC-264660 |
When you load the Minecraft Forge version, you get a broken Minecraft log.
|
Invalid
|
|
||
| MC-264659 |
Llamas, mules, and donkeys can continue to feed even when they become saturated
|
Duplicate
|
|
||
| MC-264631 |
If you attack a llama, mule, donkey, or horse with your bare hands at first, you'll see a heart that you've done a lot of damage
|
Duplicate
|
|
||
| MC-264629 |
Even if you use a command to kill a llama spit, the llama spit will be visible and no damage will be done.
|
Invalid
|
|
||
| MC-264627 |
When the player rides on the llama and picks up the haystack, the llama spins its neck like crazy.
|
Confirmed
|
|
||
| MC-264625 |
If a wolf rides a llama, the llama will spit at the wolf with its neck bent instead of spinning in place.
|
Duplicate
|
|
||
| MC-264525 |
If you set the universal angry Gamerule to True, even if the player provokes some mob, that mob will not chase you down.
|
Community Consensus
|
|
||
| MC-264509 |
If you keep changing the skeleton's NBT, the skeleton will not be able to attack.
|
Duplicate
|
|
||
| MC-264507 |
If one evoker takes damage, the evoker hiding under the ground will attack the player with an infinite detection range.
|
Duplicate
|
|
||
| MC-264483 |
If you're using a command block, you can't hold down the Shift + arrow keys while skipping the text box.
|
Duplicate
|
|
||
| MC-264439 |
When a melee mob fights a player, if the player is too close, they will be silent for 0.1 seconds.
|
Awaiting Response
|
|
||
| MC-264235 |
There is a contradictory phenomenon that the raids of the illager do not come to the Nether and come to the Ender
|
Duplicate
|
|