Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-299743 |
Happy Ghast kicks you for flying when it is touching the ground
|
Awaiting Response
|
|
||
| MC-298762 |
Phantoms deflect arrows shot from bows or crossbows
|
Fixed
|
|
|
|
| WEB-7915 |
Unable to view important bug details when logged into the bug tracker
|
Fixed
|
|
|
|
| WEB-7914 |
Unable to search for bugs using more than one word
|
Duplicate
|
|
||
| MC-297141 |
Leads stutter when game ticks are frozen
|
Won't Fix
|
|
||
| MC-296777 |
Lead shift right-clicking doesn't work on Boats with Chests
|
Fixed
|
|
||
| MC-296533 |
Mob variants appear in item component autocompletions
|
Invalid
|
|
||
| MC-296532 |
The sides of a strider's saddle texture are misaligned with the top
|
Confirmed
|
|
||
| MC-296381 |
Dried Ghasts always face north in world generation
|
Fixed
|
|
||
| MC-280314 |
Brown Mooshroom's body texture was not updated
|
Cannot Reproduce
|
|
||
| MC-274555 |
Combat chamber behind wall of copper grates is blocked occasionally in intersection_3
|
Confirmed
|
|
||
| MC-274414 |
Trial Spawners and Vaults emit loot while being on fire
|
Works As Intended
|
|
||
| MC-274253 |
Every other Dispenser/Dropper does not get powered by redstone through blocks
|
Duplicate
|
|
||
| MC-271930 |
Specified enchantment ignored in predicates inside of loot tables
|
Invalid
|
|
||
| MC-271456 |
Walls in some Trial Chamber rooms obstruct the room and dispenser traps
|
Duplicate
|
|
||
| MC-266078 |
The output of Crafting and Stonecutting Copper Grates is inconsistent with each other
|
Works As Intended
|
|
|
|
| MCPE-169889 |
/structure load does not have auto-completions for structure names
|
Invalid
|
|
||
| MCPE-169818 |
Scaffolding isn’t supported by Structure Blocks
|
Fixed
|
|
||
| MCPE-163554 |
Hanging Sign Sounds are Very Quiet
|
Fixed
|
|
||
| MCPE-160903 |
Names/Hovering Text is off by a pixel
|
Duplicate
|
|
||
| REALMS-10536 |
Removing a book from a lectern in Creative Mode removes the book and destroys the lectern
|
Fixed
|
|
||
| REALMS-10535 |
Author and Title sometimes swap when signing and closing a book and quill
|
Incomplete
|
|
||
| MCPE-159349 |
Banners make placement sound when placed via command/loading a structure
|
Confirmed
|
|
||
| MCPE-159347 |
Sculk Sensor tentacle rendering/animation is different between editions
|
Duplicate
|
|
||
| MCPE-159136 |
Armor Stands killed with /kill make a sound and play the death animation for 1 frame
|
Fixed
|
|
||
| MCPE-158831 |
Destroying one Sea Turtle Egg off of a stack of 2 or more plays the destroy sound twice
|
Duplicate
|
|
||
| REALMS-10477 |
Destroying one Sea Turtle Egg on a stack of more than one in Creative Mode destroys 2 at once
|
Fixed
|
|
||
| MCPE-158740 |
NPC's arms get disconnected in their GUI when their dialogue is opened with /dialogue
|
Confirmed
|
|
||
| REALMS-10464 |
Attempting to remove an item from an Item Frame in Creative Mode destroys the Item Frame
|
Fixed
|
|
||
| MCPE-157706 |
Bows, crossbows, snowballs, and eggs all use their default textures in the inventory on a multiplayer world with a resource pack
|
Incomplete
|
|
||
| MCPE-157061 |
Allay dancing animation abruptly stops when it moves away from a jukebox
|
Invalid
|
|
||
| MCPE-156487 |
Armor equip sounds play twice at the same time
|
Cannot Reproduce
|
|
||
| MCPE-154927 |
Warden does not have a Texture on Multiplayer Sessions
|
Cannot Reproduce
|
|
||
| MCPE-147779 |
Chests no longer have a breaking animation
|
Duplicate
|
|
||
| MCPE-138054 |
Custom Block Models look strange in U.I.s
|
Duplicate
|
|
||
| MCPE-135718 |
Eating a Cake with a Candle on it consumes half the Cake in one click
|
Duplicate
|
|
||
| MCPE-135717 |
Using a Spawn Agent spawns an unknown invisible entity
|
Duplicate
|
|
||
| MCPE-134675 |
Big Dripleaves with a tall stem and suspended Amethyst Clusters get destroyed when loaded as a structure
|
Fixed
|
|
||
| MC-216751 |
(Normal) Lapis Lazuli Ore can still generate under y = 0
|
Duplicate
|
|
||
| MCPE-115129 |
Main menu loads endlessly after waiting for over/about 15 seconds
|
Duplicate
|
|
||
| MCPE-114394 |
Switching item to hand in first person renders the hand too early
|
Won't Fix
|
|
||
| MCPE-114392 |
(MARK RESOLVED) Quick moving a Loaded Crossbow renders as an Unloaded Crossbow while moving (turns back to normal when moved)
|
Fixed
|
|
||
| MCPE-114391 |
Undyed Leather Armor appears to be dyed brown in hand, item frames, and on the ground
|
Works As Intended
|
|
||
| MCPE-114390 |
Creating a Dirt Path makes a Grass Step Sound
|
Fixed
|
|
||
| MCPE-114160 |
Lily Pads don't have placement sounds
|
Confirmed
|
|
||
| MCPE-111916 |
Squids emit Dark Blue Bubbles when Hurt
|
Duplicate
|
|
||
| MCPE-109618 |
The "Holding a Loaded Crossbow" Animation in First Person View is Broken
|
Duplicate
|
|
||
| MCPE-108344 |
Game crashes when a custom block spawns loot (from an event) when broken
|
Incomplete
|
|
||
| MCPE-107394 |
(DUPLICATE, CLOSE WHENEVER POSSIBLE) Grass Path and Farmland hit boxes are identical to full-block hit boxes
|
Duplicate
|
|
||
| MCPE-105116 |
Mobs in Love Mode can still eat their breeding item
|
Duplicate
|
|