Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-240726 |
Z-Fighting when Leaf or any transparent block above anvil
|
Duplicate
|
|
||
| MCPE-240685 |
[1.26.33] - Vibrant Visuals disabled on supported Windows device
|
Duplicate
|
|
||
| MCPE-240656 |
MOLANG BUG: query.is_pack_setting_enabled doesn't work with Render Controllers and Client Entities
|
Unconfirmed
|
|
||
| MCPE-240435 |
[Startup Error] - "This game is already running"
|
Duplicate
|
|
||
| MCPE-240357 |
MCPE/MCBE 1.26.40.27 - Freezes, Lags spikes, High CPU usage
|
Invalid
|
|
||
| MCPE-220718 |
Deferred: Armor trims don't glow or accept any pbr in deferred even when texture set, emissive material added
|
Awaiting Response
|
|
||
| MCPE-220361 |
Suggestion: Add ability for changing lightmaps for bedrock players
|
Invalid
|
|
||
| MCPE-220302 |
Editor: in 1.21.90.26 preview entities are bugged when paused
|
Won't Fix
|
|
||
| MCPE-219883 |
General: Mobs spawn at day, in savanna biomes for unknown reason
|
Duplicate
|
|
||
| MCPE-219882 |
Graphical: grass path blocks top face has shadows and Ambient Occlusion
|
Unconfirmed
|
|
||
| MCPE-219242 |
Graphical: Bedrock's water looks way different than java
|
Invalid
|
|
||
| MCPE-219108 |
Graphical: No "Biome Blending", "Anisotropic filtering" option available in settings like on java
|
Invalid
|
|
||
| MCPE-219107 |
General: Mcbe doesn't have "Generate Structures" option when creating a world like on java
|
Invalid
|
|
||
| MCPE-218972 |
Graphical: Hurt color & On fire color are different from Java Edition's
|
Invalid
|
|
||
| MCPE-218907 |
Glass panes icons aren't 2d like on java
|
Duplicate
|
|
||
| MCPE-218818 |
Deferred water is always grey
|
Unconfirmed
|
|
||
| MCPE-218813 |
Deferred water waves don't affect cauldron water
|
Unconfirmed
|
|
||
| MCPE-218091 |
Iron bars have z-fighting issue when collide with block above
|
Duplicate
|
|
||
| MCPE-218030 |
"resourcePack.crashRecovery.title" isn't translated
|
Awaiting Response
|
|
||
| MCPE-217945 |
Deferred bug: Paintings glow in deferred and don't accept pbr
|
Cannot Reproduce
|
|
||
| MCPE-217913 |
Graphical: Framerate slider steps reduced, now max fps option is 60 but was 250 before
|
Duplicate
|
|
||
| MCPE-217912 |
No 2, 3, 4 chunks render distance option in video settings
|
Unconfirmed
|
|
||
| MCPE-217615 |
Graphical: Emissive blocks like glowstone, pottery pots don't have side shadows like on java.
|
Duplicate
|
|
||
| MCPE-217614 |
Graphical: Leaves are double sided, jungle leaves aren't transparent
|
Duplicate
|
|
||
| MCPE-217469 |
Totem of Undying has 2d animation on Bedrock rather than 3d model animation like on Java
|
Invalid
|
|
||
| MCPE-217393 |
Game sometimes can crashes after exiting world
|
Invalid
|
|
||
| MCPE-217019 |
Loadin screen flickering whenever I join world or reconnect
|
Unconfirmed
|
|
||
| MCPE-203847 |
Graphical: Vsync option doesn't work on newer versions
|
Duplicate
|
|
||
| MCPE-203846 |
Deffered Rendering: Framerate slider not visible in deffered
|
Awaiting Response
|
|
||
| MCPE-203845 |
Deffered shading throws incorrect errors in preview editor versions
|
Awaiting Response
|
|
||
| MCPE-208910 |
Chat/Content log background has incorrect spacing causing colors to blend
|
Awaiting Response
|
|
||
| MCPE-208652 |
Interact button nineslice size is incorrect on mobile devices
|
Awaiting Response
|
|