Some invulnerable
entities will appear to be on fire indefinitely until you unload the chunk they are in or reload the world.
Affected Entities:
End CrystalIn 1.21-pre2 and above, end crystals do not catch on firePainting
Item Frame (with and without an item in it - Note: In 20w17a and above, the flame animation might not appear, but the
Fire
NBT tag is100s
)Glow Item Frame (with and without an item in it - Note: In 20w17a and above, the flame animation might not appear, but the
Fire
NBT tag is100s
)Lead / Leash Knot
Minecart
Steps to Reproduce:
Give yourself a bow with Flame and some arrows
/give @s minecraft:bow[minecraft:enchantments={levels:{"minecraft:flame":1}}]
Summon one of the affected entities above is the
invulnerable
NBT tagShoot the entity that you have summoned
Observed Results:
The entity will be on fire indefinitely.
Expected Results:
Either they do not catch on fire or the Fire
NBT tag extinguishes the entities properly.
Notes:
Code analysis by @unknown can be found in this comment.
Linked issues
is duplicated by 3
Attachments
Comments 37
Reproduce steps:
Give yourself enchanted bow.
Place the tracks in the block.
Make arrows oblique fire in the rail.
Place the minecart in the rail.
Destroy the block beneath the rail.
If they're too large, then it's probably best to leave them out of the comments and keep them in the attachments π
Again: is this visual only? (look in the nbt with /entitydata and look at the value of "Fire")
Can confirm.
I have the a simpler steps to reproduce.