I'm creating a custom map and I wanted to turn naturalRegeneration to false, then have an area where you can stand and get a regeneration effect. But whenever I turn naturalRegeneration off, the regen effect given by the regen station doesn't work anymore. The effect still appears, but it doesn't heal me at all. Turning naturalRegeneration back to true allows the regen to work.
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Constant application of Regeneration fails to regenerate health. Try short bursts of regeneration instead of constant application of the effect. To test this theory, apply 5 seconds of Regeneration IV then go out of the radius and your health should regenerate.
I think that the error may be that the duration (ex. /effect @a[r=5] regeneration *0* 5 true
) is 0. Otherwise, the specific command you are using will be needed in order to confirm this.
I just had a purple command block that constantly gives all nearby players on a specific team Regeneration 3 for 1 second. The thing is, it works perfectly when naturalRegeneration is set to true, but the status effect does nothing when it's set to false.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
How exactly did you set up your regeneration station?