Setting it to 2 allows 3 mobs in one spot. They will suffocate when there are 4 mobs in one spot.
As Jeb_ mentioned, one entity more than gamerule should suffocate mobs:
For 1.11 there is a new game rule called "maxEntityCramming" with the default set to 24 (i.e. 25+ entities at the same spot will suffocate)
but they suffocate when there are 2 more mobs.
This behaviour disallows setting this gamerule to "when anything touches anything, suffocate them" by giving value of 1.
Comments 5
Read the ticket, first line:
Setting it to 2 allows 3 mobs in one spot. They will suffocate when there are 4 mobs in one spot.
So a value of 24 allows 25 without suffocation, nr 26 starts to suffocate.
@unknown Also, read last line:
This behaviour disallows setting this gamerule to "when anything touches anything, suffocate them" by giving value of 1. |
As mapmaker, if you want to make use of it without having to set up a CB-apparatus for it, this would mean that "works as intended" as you suggest (of course absolutely unselfishly) is not an option, as it would allow 2 mobs at one spot, if set to "1", like the OP wrote.
If we have to have this gamerule per default now in 1.11 (which I absolutely object by the way, it should be off by default from my perspective), then at the very least I want to have it accurate so it's at the very least usable for mapmakers.
Suggested - works as intended. maxEntityCramming tells with how many other mobs a mob can collide, so the value of 24 means one mob can collide with other 24, so there can be 25 in one spot.