If you trade with cartographers, they will provide maps that will lead to the same place (Important note: for cartographer trade maps, if you haven't accessed the trade and have explored the mansion or ocean monument with the map from another cartographer, the map that the cartographer will provide will lead to a different place. For buried treasure maps, the area can already be "explored" or "loaded", but the maps will still lead to the closest structure to them). The screenshots show 5 woodland mansion maps, each with a different number and from a different cartographer.
Linked issues
is duplicated by 23
relates to 3
Attachments
Comments 35
I believe that what players "expect" to happen is that each map goes to a different location. So rather than requiring players to get a treasure map and then go find that treasure one at a time, players would like to collect several and then go on a treasure run.
Furthermore, in the activity of searching for one treasure they may come across another chest. But they may not want to open it (since loot is generated upon opening) so that any treasure map therein spawned is not a duplicate.
Is the above intended gameplay? It is decidedly a less-than-fun result so I doubt it. So "Works as intended" may be accurate but may also lead to much less fun. I also fail to see how this functionality could possibly work on servers with multiple players without players running into some of these odd circumstances. I think each treasure map should simply generate independently.
I should clarify that I am finding maps in shipwreck and submerged village chests in 18w19b rather than purchasing from a cartographer. Map seed is 387808623 if it matters. I'm using creative mode to explore the new snapshot content.
Please rethink this functionality. Make each treasure map generate independently of all previously generated treasure maps.
I agree with Daniel Smith, as of version 18w22b, buried treasure maps from inside shipwreck and aquatic ruins all lead to the same treasure. Please fix this to independently generate to new treasure with each map.
To emphasize this report, I want to confirm that this has also happened to me several times in version 1.21.4
In this case, I found up to six treasure maps in the same area, and they all showed me the same location. In the attached images, the only difference I show is the map I'm holding; they're different, but they share the same location. Perhaps this is intentional, since from a certain perspective it makes sense, (lore) as if in the ancient civilization there was a team that was jointly investigating the location of the treasure or something like that. But in case it's not intentional and is an error, I wanted to present this report
If required, here's the information to locate the area:
Seed: 4076986276051962637
Coordinates: -938, 62, -212
From what I tested, anew cartographer will generate maps to the nearest unexplored structures. So it seems logical that in the same location, without exploring those, each new cartographer will continue to generate maps to the same structures. It's like activating several normal maps from the same spot, they're all different (and don't update each other), but show all the same area.
Not very useful like that if you carefully try each cartographer before any exploration, but if changed, you could lose all access to this nearest unexplored map by a simple villager death.
So, Works As Intended?