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MC-1263

Powered mechanisms react to change of redstone connectivity

What I expected to happen was...:
When I broke the torch the redstone dust would not be powered anymore and nothing would happen to the piston.

What actually happened was...:
For a brief moment the piston became powered.

Steps to Reproduce:
1. Place one redstone torch on a wall.
2. In front of the torch place one piece of redstone dust.
3. Place a piston directly to the left or right of the redstone dust.
4. Break the redstone torch.
5. For a brief moment the piston will become powered.

I put a picture down below to show you how you can set it up. But the piston can also be placed on the right

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Rolf Redford

Yeah while I was playing with redstone inventions, pistons would randomly power when redstone is 2 blocks away, for one tick.

Tails

Confirmed in 1.4.5.

Tails

Applies to all powered mechanisms.

kbk

Still happens in 13w09b but... can anybody provide a working design where redstone wire does not turn into a dot on connectivity change? I can't come up with any.

CubeTheThird

Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

galaxy_2alex

This ticket is incomplete without the requested information, no response has been received within a reasonable time and we are assuming the issue has been resolved. If you are still experiencing this issue, we can reopen it at your request.
Please review the guidelines before reporting issues.

I also tried reproducing the issue, and it seems that the bug has been fixed.

Wyatt Carmichael

(Unassigned)

Confirmed

Minecraft 1.4.2, Minecraft 1.4.5, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w04a, Snapshot 13w09a, Snapshot 13w09b, Minecraft 1.5

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