The bug
When playing without any changes to settings, the villagers textures works fine, however when the Programmer art resource pack is activated then skins of villagers are messed up and not corresponding to professions as well that they have green hood over their head no matter what type of villager it is.
Related issues
is duplicated by
Attachments
Comments


Please attach a screenshot of the new villagers bugged.

Pictures were added. First are with Programmer Art ON and then they are with Programmer Art OFF.

Is this still an issue in 1.14?

This is still a very real and immersion breaking issue in 1.14.2

Mojang, I believe this has got to get fixed because the option to pick Programmer Art was not put on for no reason. So please fix it some time soon. Quite a few people still prefer the old textures so please make them compatible in some way. Or, something I personally would greatly appreciate, would be a new "Programmer-Art-Like" texture pack but still made to be compatible for 1.14 . If you know what I am trying to say.

Anyone who sees this make it well known to all. I want this to be fixed. I hate the new textures. I mean look at them, they're horrible. But I also don't want buggy textures just for using the old textures.

Confirmed for 19w35a

Still an issue in 1.15-pre1

Confirmed for 1.15-pre2

Confirmed for 1.15.1

Affects 20w07a, also am I able to be the reporter of this since it's not being updated frequently.

Still in 1.15.2

Shouldn't the villagers have the textures they had prior to 1.14 in the programmer art resource pack?

The old villager textures do apparently exist in the Programmer art resource pack.
They are, however configured to work with pre-1.14 villagers, which kind of defeats the point of having the pack in 1.14+
This could be simply fixed by having the biome variant pngs completely transparent, and duplicating and renaming some of the old textures (possibly removing the hoods).

This also affects Zombie Villagers where the textures in the incorrect positions - e.g. the villager's hat contains some of its body's textures.

In 1.16.1 and 20w29a

In 1.16.2 Pre-3

wait there was stone masons prior to 1.14?

In 1.19

Can't someone make a resource pack and then remove the hood instead. If so where do I get it or how do i make my own.

Will a mod or dev even respond i cant see anything from a mod from this issue

Can confirm in 1.19.3 and 23w03a

The attached zip file is not a great fix, and goes against having the programmer art resources at all. The proper fix is indeed (as mostly pointed out by skroggur) duplicating the old textures and making them replace the profession textures, removing the hoods (preserving the pre-1.14 look), making level textures filly blank, making the biome variant textures farmer textures so professionless villagers still show (or transparent and overwrite the "base" texture); same for zombie villagers (which need their arm textures moved to fix MC-140954).

I think now is a great time to fix this, given the model adaptations from the Spring to Life release and the fix for MC-280047 also making minor adjustments to ensure the model works properly.