The bug
The hands of zombie villagers are not rendering correctly while using the Programmer Art texture pack, they render around the head. The problem is that Jappa's new textures use a different format than Programmer art. It is not compatible with programmer art. Please make it. Don't encourage the use of the new textures over the use of the old ones, as some of us are not fans of them (at all). I don't want to have to put up with rendering bugs in order to use the classic textures instead of the new, odd ones.
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What does confirmation status mean?

Note that because "Programmer Art" is basically the 1.13 art, this means it is impossible to build a texture pack that works correctly for 1.13 and 1.14.
For example in 1.13 zombie_villager.png has an area used for the arms and hands, where 1.14 looks for the hat.
Unless this is somehow fixed, 1.13 and 1.14 are really not using the same texture pack format.

Still they should fix because this is being mean to beople who are not fans of Jappa's textures like me

Is this an issue in 1.14?

@ Greg Milson:
Yes, this is still an issue occurring with the 1.14 Update's official release.
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This really needs to get fixed please. It is bugging me. I am not a great fan of the new textures so please get this fixed. Please don't leave it like this. I don't think it should be impossible to fix it. Just upgrade the old format to be compatible... This is an important issue to be recognized by all at Mojang in my opinion.

I agree it should be fixed.. unfair to the players who want the old texturepack as default not the new odd one..

You can "easily" fix this by creating a texture pack and putting the new villager zombie textures in it. Then put it above programmer art texture pack in the resource pack selection. If you want to use the old textures, go an image editor, copy the arms, paste them above where the arms used to be(delete the original arms)and put it in a texture pack.
Your also going to have to duplicate all the textures for each profession if you use the old textures, AKA your gonna have to have to different texture files for the cartographer and the Librarians.

Confirmed for 19w35a

Still an issue in 1.15-pre1

Confirmed for 1.15-pre2

Still an issue in 20w07a, can I please be reporter of this ticket so I don't have to keep saying that

In 1.16.1 and 20w29a

In 1.16.2 Pre-3
Can confirm in 21w10a. Video attached.

Confirmed for 21w13a

Can confirm in 1.17.1.
Can confirm in 1.18.1.

Still in 22w19a

Still happening in 1.19
Can confirm in 1.19.2.

Can confirm in 1.20.1.

Ive been wondering what thats about. Edit: can confirm in 1.18.2.

Confirming for outdated versions has absolutely no use at all, except if it's the first version an issue appeared in (as that gives useful info).

I think now is a good time to do this, given the model adaptations from the Spring to Life release and MC-280047

I agree. Plus ever since I have noticed it I’ve began to lose my mind. It’d be nice if they also were to somehow add the old models for villagers (apart from the mason profession) and zombie villagers along with the vex, bat, and other mobs who have had their model significantly changed to the Programmer Art resource pack. More than anything though I’d just like this to be fixed so I don’t have to deal with horridly deformed villagers when I am curing villagers for better trades