mojira.dev
MC-147844

Pillagers don't pathfind around obstacles & out of water

The bug

When pillagers are stuck behind a barrier or in water, they do not pathfind around or out of it.

Video

https://youtu.be/_6sTPLbjU0k

Related issues

Attachments

Comments

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[Mod] Neko

Confirmed. The pillager not being able to get out of the water is MC-147853.

[Mod] Neko

Confirmed. The pillager not being able to get out of the water is MC-147853.

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Confirmed for 1.14 pre2

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Confirmed for 1.14 pre2

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Yes. This also happens to mobs that can swim. It kind of looks like they will drown, but they won't because of their eye position are about 2 pixels above the water.

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Yes. This also happens to mobs that can swim. It kind of looks like they will drown, but they won't because of their eye position are about 2 pixels above the water.

ZeNico13

Confirmed in 1.14 Pre-Release 2

The bug

When Pillagers are in water and when they have a target, they do not move anymore.

This can break raids and make them not very fun.

How to reproduce

  1. Start a raid

  2. Push Pillagers into a pool of water and watch what happens

Or else: you can just spawn a Pillager with an egg directly in water and see what happens

Example

Here is an example in video:

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ZeNico13

Confirmed in 1.14 Pre-Release 2

The bug

When Pillagers are in water and when they have a target, they do not move anymore.

This can break raids and make them not very fun.

How to reproduce

  1. Start a raid

  2. Push Pillagers into a pool of water and watch what happens

Or else: you can just spawn a Pillager with an egg directly in water and see what happens

Example

Here is an example in video:

[media]
ZeNico13

Relates to MC-136318

ZeNico13

Relates to MC-136318

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It also happened to vindicators, evokers, illusioners, witches, wandering traders and creepers, see MC-148061

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It also happened to vindicators, evokers, illusioners, witches, wandering traders and creepers, see MC-148061

ZeNico13

Sometimes, Pillagers do not find their way and get stuck. So, it breaking raids.

Example:

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ZeNico13

Sometimes, Pillagers do not find their way and get stuck. So, it breaking raids.

Example:

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Did a raid yesterday and all of the raiders were stuck in the water and weren't able to attack the player.

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Did a raid yesterday and all of the raiders were stuck in the water and weren't able to attack the player.

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Can not reproduce in pre3, maybe it has been fixed

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Can not reproduce in pre3, maybe it has been fixed

ZeNico13

Still in 1.14 pre-3, 1.14 pre-4 and 1.14 pre-5

ZeNico13

Still in 1.14 pre-3, 1.14 pre-4 and 1.14 pre-5

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I've been investigating some other issue with illager patrols not spawning in some cases and then these appeared. This is one of the silliest AIs I've ever seen:
https://www.youtube.com/watch?v=Z-VYG2Y3_wI

I speeded up the video in some places. Originally it took them around 6 minutes to finally do something and die.

I decided to add this to this post as I am pretty sure creating another one would be considered as a duplicate of this one. The AI seems to be bad in general. 

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I've been investigating some other issue with illager patrols not spawning in some cases and then these appeared. This is one of the silliest AIs I've ever seen:
https://www.youtube.com/watch?v=Z-VYG2Y3_wI

I speeded up the video in some places. Originally it took them around 6 minutes to finally do something and die.

I decided to add this to this post as I am pretty sure creating another one would be considered as a duplicate of this one. The AI seems to be bad in general. 

ZeNico13

Still in 1.14 Release

ZeNico13

Still in 1.14 Release

ZeNico13

Still in 1.14.1 Release

ZeNico13

Still in 1.14.1 Release

ZeNico13

Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2

ZeNico13

Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2

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Is this still an issue in 1.14.3?

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Is this still an issue in 1.14.3?

gaspoweredpick

Confirmed for 1.14.3. The pillagers get confused by landforms and don't try to get out of the water when pathfinding in raids (they prioritize pathfinding in water over land even in non waterlogged blocks).

gaspoweredpick

Confirmed for 1.14.3. The pillagers get confused by landforms and don't try to get out of the water when pathfinding in raids (they prioritize pathfinding in water over land even in non waterlogged blocks).

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It's also worth noting that Patrols do not move at all unless the player is within range and/or hits the pillager patrol with a bow or trident. It might deserve its own bug report but is related to this bug.

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It's also worth noting that Patrols do not move at all unless the player is within range and/or hits the pillager patrol with a bow or trident. It might deserve its own bug report but is related to this bug.

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Confirmed

Important

Mob behaviour

obstacle, pathfind, pillager, water

Minecraft 1.14 Pre-Release 1, Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 5, Minecraft 1.14, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 1, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2, Minecraft 1.14.3

Minecraft 1.14.4 Pre-Release 1

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