The bug
Playing on a server and went to the nether to grab soul sand. Switched to spectator mode and found very little, mostly generating near the bottom of the nether, around the great lava ocean.
Created a new single-player large biome world. Switched to creative mode and went straight to nether. Barely any soul sand again. Generated a new single-player "regular biome" world. Again, barely and soul sand.
Soul sand is now harder to find than nether quartz. Wiki says it generates below Y=65. Possible that's been changed to below Y=35?
Confirmed for all released and pre-released 1.14.1. Loaded 1.13.2 new world and generation is normal.
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Can confirm for 1.14.4
I was concerned when I couldn't find any soul sand above Y = 34 in my newly created survival map so I recreated the map in creative to look for soul sand.
I spent over an hour teleporting myself to random locations in the nether and couldn't find any soul sand over Y = 34 except in nether fortresses.
The soul sand found was always at the edge of a lava lake.
This situation has gotten a whole lot worse with the first 1.16 snapshot. I'm assuming we're heading into Intended territory here now with the Nether update. Played around in a new 1.16 snapshot and had to fly almost 1000 blocks to find any soulsand.
To maintain the confirmation status, I attached screenshots and used the seed 1585277412834223720 and ran the following command:
/execute in minecraft:the_nether run tp @p 1 65 20
In 1.13, you will spawn on top of soul sand, but in 1.16 Pre-release 8, you will spawn on top of netherrack with no soul sand in sight. This bug makes the nether wastes even blander and more boring than they were in 1.13.2.
Given the addition of the soul sand biome, plus the occasional generation near lava level, isn't this resolved?
Can confirm, up to and including 1.14.3 pre-release 1.
Given the importance of soul sand as a technical block, this change to world generation (unintended though it may be) is unwelcome.