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MC-166004

Getting too close to an end gateway causes the game to crash

The bug

Going too close to the end gateway will cause the game to crash!

Stack trace

1.15 Pre-release 1\: [^crash-2019-11-21_23.27.56-client.txt]

Description: Rendering Block Entity

java.lang.IndexOutOfBoundsException: Index 16 out of bounds for length 16
	at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
	at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
	at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
	at java.base/java.util.Objects.checkIndex(Objects.java:372)
	at java.base/java.util.ArrayList.get(ArrayList.java:458)
	at dsy.a(SourceFile:41)
	at dsx.a(SourceFile:30)
	at dsx.a(SourceFile:11)
	at dsk.a(SourceFile:106)
	at dsk.b(SourceFile:95)
	at dsk.a(SourceFile:127)
	at dsk.a(SourceFile:95)
	at dqm.a(SourceFile:1180)
	at dqi.a(SourceFile:719)
	at dqi.a(SourceFile:549)
	at dbj.d(SourceFile:941)
	at dbj.b(SourceFile:576)
	at net.minecraft.client.main.Main.main(SourceFile:202)

Linked issues

MC-165965 Crash - java.lang.IndexOutOfBoundsException Resolved MC-166040 Going Near End Gateways Crashes Client Resolved MC-166065 Game crashes whenever the game tries to render an End Portal that leads to End Cities Resolved MC-166090 End Gateway Crashes Game Resolved MC-166100 Ender Gateway Rendering Crash Resolved

Attachments

Comments 12

Yep, figured that one out the hard way.  Oh, and somehow wound up with twin Piglets from my last Pig breeding, (there were only 6 adult Pigs, which should have made 3 Piglets, but instead I got 4).  Anyways, when can I expect a fix for this glitch?  Rockatoa, Brickticks out!

Had the same twice now. attached both crash-reports.

Had the same happen to me on my minecraft server. Logging back in, instantly crashes me again, so I can't get away

Sadly im also getting reports of this happening on my server.

Can anyone tell me how to can play on my world without it crashing? I can't even move without it crashing

2 more comments

Discovered this issue when using the debug world generator. If you get within I think about block entity rendering distance it will crash

I'm getting this issue as well. I unfortunately crashed both near and looking at the gateway, so every time I attempt to join my world the game instantly saves&crashes

Also have the issue.  I backed up my world before entering the end, killed the dragon, then approached the end gateway.  It was over land so I went directly below it and looked up.  That's when the game crashed and automatically saved the game.  Loading the saved game just crashed immediately.  I restored my backup, killed the dragon again, and approached the end gateway again.  I looked at it the whole time and it didn't crash until I was directly below the gateway and looking up.  I added my crash report (crash-2019-11-24_18.54.14-client.txt).

I also had same issue. I recommend to play on 19w46b and change to 1.15pre- 2 when it's released. 

Fun fact: when the end gateway was first introduced looking at it from a close enough distance that it took up 50% of your screen or more would quadruple the amount of CPU use. I was just reminded of that by Mark Tolonen's tale of getting right under it before looking up. That's how I found the old bug back in 2015.

Caleb Sudduth

boq

Confirmed

Crash

1.15 Pre-release 1

1.15 Pre-Release 2

Retrieved