Although MC-104900 was fixed, skeletons, illusioners, and piglins with crossbows don't strafe when on certain blocks. Instead, they will move straight towards the player, regardless of how close the player is.
Affected mobs
Skeleton
Illusioner
Piglin with crossbow
Affected blocks
air
chests
daylight sensors
enchanting tables
end portal frames
grass paths
farmland
lava
water
magma blocks
honey blocks
rails
slabs
soul sand
mud
Linked issues
is duplicated by
Attachments
Comments
Since the movement part of MC-157645 was fixed, this leaves the pathfinding issues. The pathfinding issue in MC-157645 seems to be the same as in this ticket, but does not directly describe that certain mobs move straight towards you instead of strafing. If MC-157645 is not considered fixed, and instead the same as this ticket, I think that MC-157645 should be resolved to MC-174500, because MC-174500 is based on MC-104900, which adressed the incorrect pathfinding, contained more (specific) information, and was created first.

Confirmed for 20w21a

I've tested and confirmed this bug's in 1.16-pre1.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w06a.
Can confirm in 21w07a.

In 21w13a
Can confirm in 1.17.
Can confirm in 1.18.1.
Can confirm in 21w11a. This same concept can also now be seen with mud.
[media]Can confirm in 1.18.2 and 22w16b.
Can confirm in 1.19.
Can confirm in 1.19.2.
How exactly does this ticket compare to MC-157645?