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MC-174500

Skeletons, illusioners, and piglins with crossbows don't strafe on certain blocks

Although MC-104900 was fixed, skeletons, illusioners, and piglins with crossbows don't strafe when on certain blocks. Instead, they will move straight towards the player, regardless of how close the player is.

Affected mobs

  • Skeleton

  • Illusioner

  • Piglin with crossbow

Affected blocks

  • air

  • chests

  • daylight sensors

  • enchanting tables

  • end portal frames

  • grass paths

  • farmland

  • lava

  • water

  • magma blocks

  • honey blocks

  • rails

  • slabs

  • soul sand

  • mud

Linked issues

Attachments

Comments

violine1101

How exactly does this ticket compare to MC-157645?

gaspoweredpick

Since the movement part of MC-157645 was fixed, this leaves the pathfinding issues. The pathfinding issue in MC-157645 seems to be the same as in this ticket, but does not directly describe that certain mobs move straight towards you instead of strafing. If MC-157645 is not considered fixed, and instead the same as this ticket, I think that MC-157645 should be resolved to MC-174500, because MC-174500 is based on MC-104900, which adressed the incorrect pathfinding, contained more (specific) information, and was created first.

migrated

Confirmed for 20w21a

migrated

I've tested and confirmed this bug's in 1.16-pre1.

Avoma

Can confirm in 20w51a.

Avoma

Can confirm in 21w03a.

Avoma

Can confirm in 21w06a.

Avoma

Can confirm in 21w07a.

Orbic

In 21w13a

Avoma

Can confirm in 1.17.

Avoma

Can confirm in 1.18.1.

Avoma

Can confirm in 21w11a. This same concept can also now be seen with mud.

[media]
Avoma

Can confirm in 1.18.2 and 22w16b.

Avoma

Can confirm in 1.19.

Avoma

Can confirm in 1.19.2.

gaspoweredpick

(Unassigned)

Confirmed

Gameplay

Low

Mob behaviour

20w11a, 20w12a, 20w14a, 20w21a, 1.16 Pre-release 1, ..., 1.20.6, 1.21, 1.21.1, 1.21.3, 1.21.4

Retrieved