The bug
In previous versions, copying an entity with F3 + I removed the UUID from the NBT. With the migration from UUIDMost
and UUIDLeast
to UUID
, this no longer happens, causing the generated command to fail if the original entity still exists.
How to reproduce
1. Spawn a mob
2. Look at it
3. Press F3 + I
4. Open a command block
5. Paste the command inside and activate it
→ ❌ Unable to summon entity (duplicate UUID)
Linked issues
relates to 3
Comments 2
ZYX_2D: That's the point. He's saying previously F3+I had the common sense to strip the UUID info out. Now it doesn't (although it's marked as fixed so I guess it does in 20w13a).
If you need to check the entity's UUID info you can use a Data Get command. In fact you don't need to press enter on the command, so long as the entity is close enough to swing a sword at you can use tab to auto-complete to it's UUID when telling the Data Get command which entity you want to get the data from.
I can't clearly catch what U mean. I think it's reasonable that in a single world, there's impossible that 2 or 3 entities have the same UUID. & also, I can use F3 + I 2 copy an entity's UUID info.