mojira.dev
MC-177604

The sounds of many non-biological entities aren't controlled by the correct sound slider

The Bug:

In most cases, sounds produced by non-biological entities (entities that don't physically live, for example, item frames) are controlled by misleading sound sliders. This makes handling how you wish to hear sounds within the game quite confusing.

Below I've constructed a table that highlights these errors.

Sound

Current Assigned
Sound Slider

Expected Assigned
Sound Slider

Ticket

Placing/breaking item frames

Friendly Creatures

?

N/A

Interacting with item frames

Friendly Creatures

?

N/A

Placing/breaking paintings

Friendly Creatures

?

N/A

Thrown bottles smashing

Friendly Creatures

?

N/A

Projectiles hitting the ground

Friendly Creatures

?

N/A

Projectiles hitting entities

Friendly Creatures

?

N/A

Tridents returning

Friendly Creatures

?

N/A

Tridents thunder cracking

Friendly Creatures

?

N/A

Boats paddling on land/water

Friendly Creatures

?

N/A

Evoker fangs snapping

Friendly Creatures

?

N/A

Eyes of ender popping

Friendly Creatures

?

N/A

Tying/breaking leash knots

Friendly Creatures

?

N/A

Minecarts moving

Friendly Creatures

?

MC-42132

Riding inside minecarts

Friendly Creatures

?

MC-42132

Hitting armor stands

Friendly Creatures

?

N/A

Breaking armor stands

Friendly Creatures

?

N/A

Interacting with armor stands

Friendly Creatures

?

N/A

Placing armor stands

Blocks

?

N/A

 

Steps to Reproduce:

  1. Enable all sounds and produce any one of them as listed above.

  2. Navigate to the "Music & Sounds" settings menu and turn the sound slider that controls the sound you just produced to "OFF".

  3. Produce the same sound once again and as you do this, listen closely.

  4. Take note as to whether or not the sounds of many non-biological entities are controlled by the incorrect sound slider.

Observed Behavior:

Some sounds are controlled by misleading sound sliders.

Expected Behavior:

The affected sounds would be controlled by logical sound sliders.

Related issues

Attachments

Comments

migrated
[media]
migrated

Nevermind. I got another file, fortunately, without the animals tho.

migrated

Dude though, the maximum video length is like 6 or 7 secods. what the heck?

tryashtar

Your video is compressed pretty poorly, I was able to get it down to 1.2 MB with no quality loss just with ffmpeg mp4 -> mp4

migrated

What do you mean? I never heard of that.

Avoma

Can confirm in 20w51a.

Avoma

Can confirm in 21w03a.

Avoma

Can confirm in 1.17.1.

Avoma

Can confirm in 21w42a. Here are some extra details regarding this problem.

The Bug:

Item frame sounds are controlled by the "Friendly Creatures" sound slider.

Steps to Reproduce:

  • Navigate to the "Music & Sounds" settings menu.

  • Turn the "Friendly Creatures" sound slider to "0%".

  • Turn every other sound slider to "100%".

  • Exit this menu and obtain some item frames.

  • Place some down, interact with them, destroy them, and as you do this, listen closely.

  • Take note as to whether or not item frame sounds can be heard, (are controlled by the "Friendly Creatures" sound slider).

Observed Behavior:

Item frame sounds are controlled by the "Friendly Creatures" sound slider.

Expected Behavior:

Item frame sounds would not be controlled by the "Friendly Creatures" sound slider.

Avoma

Requesting ownership of this ticket since the reporter has been inactive since April of 2020.

Avoma

It appears that this issue not only affects item frames sounds. This same concept can also be seen with lots of other non-biological entity sounds as well. For example, the sounds of boats rowing, projectiles hitting the ground, placing/breaking paintings, etc.... are all controlled by misleading sound sliders. Since I'm the reporter of this ticket, I've updated it accordingly to reflect this information and the core problem as a whole. 🙂

Avoma

This ticket relates to MC-42132.

KirbAvion

Can confirm in 22w19a

migrated

Can confirm in 1.19-rc2

NBG-bootmgr

Can confirm in 1.19.1-pre2

AMGAMES04

Can confirm in 23w33a

ArduFish123

Evoker fangs really shouldn't be in Friendly Creatures

migrated

Ominous item spawners are also in the wrong category, as per MC-272225.

ChemistryIsCool

Affects 1.21 Pre-release 2.

Avoma

(Unassigned)

Confirmed

Gameplay

Low

Sound

20w14a, 20w15a, 1.16.3, 1.16.4, 20w51a, ..., 1.20.1, 24w11a, 1.20.6, 1.21, 1.21.4

Retrieved