mojira.dev
MC-187539

"tick" function tag runs before "load" instead of the other way around

The bug

When enabling or reloading a data pack that has functions for both #tick and #load, the former function tag runs before the latter, which causes problems in some cases such as initializing scoreboard values before increasing them per tick. The bug occurs since 1.13.

#load should run before #tick to make it intuitive for other players.

How to reproduce

  1. Install the data pack below in a world for better reproduction.

  2. Ensure the gametime scoreboard objective does not exist before enabling the data pack.

  3. Use either of the following commands to enable the data pack:

    /reload
    /datapack enable <name>
  4. Observe the value of $game in the sidebar after a few seconds.
    → ✔ The value starts from -2147483648 and then increases per tick.

  5. Use the following commands quickly to reset the $game value:

    /reload
    /scoreboard players reset $game gametime

    → ❌ The value starts from 1 instead of the minimum integer value.

Log

Log snippet by @unknown can be found in this comment and below:

[22:18:18] [Render thread/INFO]: [CHAT] Reloading!
[22:18:18] [Server thread/INFO]: Loaded 0 recipes
[22:18:18] [Server thread/INFO]: Loaded 0 advancements
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onLoad
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick

From there, the #load function tag of a data pack sends an "onLoad" message in chat, and the #tick function tag sends an "onTick" message.

After enabling or reloading the data pack, it shows the "onTick" message once before showing the "onLoad" message. The data pack then continues sending "onTick" messages for each tick.

Code analysis

Code analysis by @unknown can be found in this comment.

Attachments

Comments 6

Confirmed for 1.16 Pre-Release 7

Confirmed for 1.16.3

The log file snippet:

[22:18:18] [Render thread/INFO]: [CHAT] Reloading!
[22:18:18] [Server thread/INFO]: Loaded 0 recipes
[22:18:18] [Server thread/INFO]: Loaded 0 advancements
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onLoad
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick
[22:18:18] [Server thread/INFO]: [Server] onTick

Code analysis in ServerFunctionManager

public void tick() {
    // should move this line ...
    this.executeTagFunctions(this.ticking, TICK_FUNCTION_TAG);

    if (this.postReload) {
        this.postReload = false;
        List<CommandFunction> list = this.library.getTags().getTagOrEmpty(LOAD_FUNCTION_TAG).getValues();
        this.executeTagFunctions(list, LOAD_FUNCTION_TAG);
    }

    // ... down here
}

I can confirm for 1.19-rc2, and very likely for 1.19 since I believe they won't fix it today before the release.

The reporter of this ticket should probably be changed, seeing as the current one is set to inactive.
I wouldn't mind becoming reporter of this myself, but I will only really check in full releases.

user-a4a49

user-f2760

slicedlime

Community Consensus

Important

Commands, Data Packs

data-pack, datapack, datapack-tag, load, tick

1.15.2, 1.16 Pre-release 1, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 4, ..., 21w41a, 21w42a, 1.18.1, 1.19, 1.19.2

22w46a

Retrieved