Some strings in the UI don't seem to have consistent capitalization.
This ticket serves as a collection ticket for all such capitalization issues in the UI.
The column "Valid" is to be used by Mojang for deciding how to resolve this issue:
❓ unknown if valid or not
✔ valid, will be/have already been fixed
❌ correct as it is
Affected strings
Translation key | Current string | Ticket | Valid |
---|---|---|---|
| Level *r*equirement: %s | – | ✔ |
| Spectate *w*orld | ✔ | |
| You *d*ied! | ✔ | |
| Game *o*ver! | ✔ | |
| Title *s*creen | ✔ | |
| F3 + F = Cycle render distance (*S*hift to invert) | ✔ | |
| F3 + Esc = Pause without pause menu (*i*f pausing is possible) | ❌ | |
| Raiders *r*emaining: %s | – | ✔ |
| World *u*pdates | ✔ | |
| Right Click for *m*ore | ✔ | |
| Showing *a*ll | ✔ | |
| Showing *b*lastable | ✔ | |
| Showing *c*raftable | ✔ | |
| Showing *s*meltable | ✔ | |
| Showing *s*mokable | ✔ | |
| Back to *s*erver *l*ist | ✔ | |
| Back to *t*itle *s*creen | ❓ | |
| When on *b*ody: | ✔ | |
| When on *f*eet: | ✔ | |
| When on *h*ead: | ✔ | |
| When on *l*egs: | ✔ | |
| When in *m*ain *h*and: | ✔ | |
| When in *o*ff *h*and: | ✔ | |
| Joint *t*ype: | ✔ | |
| Target *n*ame: | ✔ | |
| Target *p*ool: | ✔ | |
| Game *p*aused | ✔ | |
| Press %1$s to *d*ismount | ✔ | |
| Continue without *s*upport | ✔ | |
| Take me *b*ack | ✔ | |
| Optimize *w*orld | ✔ | |
| Now *p*laying: %s | ✔ | |
| Include entities: | ❓ | |
| Corner *m*ode - *p*lacement and *s*ize *m*arker | ✔ | |
| Data *m*ode - *g*ame *l*ogic *m*arker | ✔ | |
| Load *m*ode - *l*oad from *f*ile | ✔ | |
| Save *m*ode - *w*rite to *f*ile | ✔ | |
| Show *i*nvisible *b*locks: | ✔ | |
| Show *b*ounding *b*ox: | ✔ | |
| Turtle *s*hell thunks | ✔ | |
None | Chunk-*r*elative | ❓ | |
None | Integrated *s*erver | ❓ | |
| Cover Me *W*ith Diamonds | ✔ |
Linked issues
is duplicated by 24
relates to 5
Comments 10
gui.recipebook.toggleRecipes.X
seems correct already. It is telling you what is being shown, so is a status, so should not be in Title Case.
violine can you add
event.minecraft.raid.raiders_remaining - Raiders *r*emaining: %s
Because the R should be capitalized
Mojang, which of these strings are fixed?
Once the new snapshot comes out, I will be testing each of these individually and commenting which ones are fixed, and which ones aren't
The following text has been fixed/capitalized:
Level Requirement
Spectate World
You Died!
Game Over!
Title Screen
(shift to invert) (lowercased)
Raiders Remaining
World Updates
Right Click for More
Showing All
Showing Blastable
Showing Craftable
Showing Smeltable
Showing Smokable
Back to Server List
Back to Title Screen
When on Body
When on Feet
When on Head
When on Legs
When in Main Hand
When in Off Hand
Joint Type
Target Name
Target Pool
Game Paused
Press Left Shift to Dismount
Continue without Support
Take me Back
Optimize World
Now Playing
Corner Mode - Placement and Size Marker
Data mode - Game Logic Marker
Load mode - Load from File
Save Mode - Write to File
Show Invisible Blocks:
Show Bounding Box:
Turtle Shell thunks
The following text has not been capitalized and is not considered valid:
(if pausing is possible)
Chunk-relative
Integrated server
The following text has not been changed for some reason, even though similar text has been changed. These have had new tickets created:
Data mode and Load mode (MC-195780)
Include entities: (MC-195781)
I don't know what should be done with Cover Me With Diamonds as the capitalization has not been fixed, but it is still inconsistent
debug.pause.help
is already correct in-game. Brackets don't mean you need to capitalise.