When using a data pack to add custom advancements/tabs, the background(s) will show up as the broken "null" texture rather than the image that should be called in the json file. I have attached the new forced crash log as well as a screenshot of the aforementioned Advancement Background "null" texture. Also since the "Affected Version/s" drop down box won't allow me to add any other affected versions, it also affects 1.16.1 and 1.16.2 as well.
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I have added a sample of the full data pack along with its embedded resource pack that it calls the background texture from. I am also including the error that appears in the log file when you open the advancement window.
remove "textures/" from the background entry, when the game has to find a texture, it starts from namespace:textures/ automatically, just like functions, advancements, models, sounds,.... Also the file name has 1 l, and the background json entry 2.
EDIT: huh, that's actually inconsistent with texture references in models, might report that.
This appears to be a duplicate of the post: bugs.mojang.com/projects/MC/issues/MC-173299
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Lightning_11, it isn't; the reporter of this ticket attached the files of this report to that one too.
Dhranios, thank you for finding my mistake in the naming of the texture file (that did fix the issue I was having and I can't believe I missed it), however I have tried your suggested method for leaving out the "texture" in the root file and still got the same issue as before. Sometimes it just takes a second pair of eyes to find the mistake.
Please attach the data pack in question (and resource pack if relevant)