mojira.dev
MC-202598

Seagrass textures are not correctly mirrored from behind

As this model contains prominent intersecting planes, the current behaviour may be intended as per MC-96463.

As this is an animated texture, this may be difficult to see, so a dedicated resource pack to replace the animated textures with static textures is included.

Fixed model json attached.

Linked issues

Attachments

Comments

Avoma

I can confirm for 20w46a.

WoutZeester1

also happens with nether wart, which has a similar model

Erik Broes

Fixing this will take a way a lot of 'feel' of being under water, the plants now wave back and for in the same direction which adds a lot of the atmosphere.

muzikbike

@unknown I decided to revisit a fix for this after discovering/while reporting MC-250679. The resource pack I've attached there fixes this mirroring issue while still managing to have seagrass sway in the same direction underwater. The fix is overall rather simple - I have an in-depth description of how it's done in that ticket but it basically entails using two copies of the seagrass animation, with one offset halfway, and applying the two different animations on different parts of the model so that the overall animation/direction remains synchronized.

Current vanilla model:

[media]

With the fix from MC-250679:

[media]

Would this fix be acceptable? I think the outcome is actually preferable to vanilla's current behaviour, since for large bodies of seagrass the texture's repetition is less obvious.

Ceresjanin123

Both of you are incorrect.
You can easily make seagrass be mirrored so it looks consistent from both sides, and have it wave in the same direction without using a second texture. It's quite trivial.

[media]

muzikbike

(Unassigned)

Confirmed

Gameplay

Low

Textures and models

incorrect-uv, plane-mirroring

1.16.3, 1.16.4 Pre-release 2, 1.16.4, 20w46a, 21w03a, 21w06a, 1.20.4

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