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Angered wardens pathfinding is very clumsy

Angered wardens pathfinding is very clumsy.

  1. Create this structure and temporarily isolate the wardens and wait for it to get angry.

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  2. Clear the obstacles in front of the wardens.

  3. Noticed that angered wardens won't find the target along the wall next to the target.

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I know the warden is blind, but sound waves can bounce between matter, so once a creature emits a sound wave, the warden must be able to know the state of nearby structures, like a bat in real life.

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Comments 4

There is nothing special about the Warden's pathfinding when compared to other mobs.

Though the sound does can bounce, seems that the structure you built cannot eventually bounce the sound to Warden🤔…

More critical, the sound spreads as wave and goes straightly. This perhaps means that, if there is a thin column between Warden and any mob else can produce sounds, Warden couldn't probably hear or rush to the column rather 'an bypass it to the target since it hears that the voice comes from above the column.

Anyway this isn't should be "Won't Fix" but "Works as Intended", "Invalid" or so in my opinion.

It's Won't Fix, if it ever gets corrected, good, but Mojang's not going to "waste time" on fixing this mob-pathfinding limit. As stated by Moesh, this affects all mobs, and is a base-pathfinding flaw, not related to the warden.

[Mod]Les3awe

(Unassigned)

Confirmed

Low

Mob behaviour

22w13a, 22w14a, 22w15a

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