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MC-257532

Clouds don't fill the sky after 1.18 height change

After the 1.18 cloud height change, probably to match greater world heights, the cloud layer leaves a gap in the sky after the horizon which makes it looks unnatural.

Possible solutions:

  1. revert the cloud height change back to 128?

    1. Maybe hide clouds nearby the player head? (this would make 128 height clouds playable in mountain builds, possibly computationally expensive?)

  2. increase cloud view distance and scale to fill the world? (probably the best and natural option, somewhat expensive, I couldn't figure it out how to do this modding the game)

  3. increase horizon line a bit?

I've attached some screenshots:

  1. current not modded Minecraft clouds

  2. modded Minecraft cloud height back to y=128 in 1.19

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Comments 6

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It is not much of a suggestion or feature request.

It is an issue since the clouds previously seemed to occupy the entire sky and now they doesn’t. I’ve left suggestions on the fix but the issue is still there: clouds right now looks unnatural because they just move them instead of fixing the way it looks for the new height.

Let Mojang decide what to do with this ticket as this might be indeed an unwanted side effect that got introduced when the cloud height got changed.

Pretty sure this is a duplicate of MC-238931.

MC-238931 seems to talk about by distance only, which does not fixes the unnatural look since it does not consider color, sky appearance and stuff like that which increments the game's visual, just clouds fading, like the vanillatweaks resource pack does.

We can close this and update the other CR's description if needed or the other way around too. Or keep both? Don't know.

This issue is resolved in 25w16a.
Mojang chose option 2 from the suggested solutions (increased cloud render distance)

Clouds now have a 128 chunk render distance and fill the sky even better than they did before 1.18

[media]

Rafael

(Unassigned)

Confirmed

Rendering

1.19.2, 22w46a

25w16a

Retrieved