goodnight
After a while, I managed to access the map, but it freezes at the end of the download. This time, what I did was reset the folder and start the download from scratch, and wait for the game to unfreeze. After several attempts, it worked.
Complex textures, for example, realismcraft, or others…
I went to test the beta version and when I tried to leave, my worlds simply disappeared and I lost everything I had done.
well it only works on some specific cases
Not opening the launcher for a while, I was required to log-in again, but the gray screen appeared right after the Microsoft login page started to appear.
The cause was my DNS server intentionally blocked "vortex.data.microsoft.com" as it classified it as excessive ads/tracking, so I had to change networks for the login page to work, which is an undesired and unnecessary workaround.
I don't know why such a violent error (preventing sign in) for a single DNS query failure used for telemetry and tracking. I am able to login into Microsoft's services (including logging in into minecraft.net profile using a Microsoft account) on my browser using this same DNS server, so this one domain isn't essential for the authentication process.
Please, consider reviewing this DNS query failure exception handler so that we can log in without changing DNS servers. Note that the issue isn't my DNS server, the issue is an unnecessary domain lookup totally blocking the entire authentication page, this shouldn't happen unless the main domain address of the page being requested failed, which isn't the case.
Logs:
Cannot reproduce on latest release 1.12.3 as well, at least not from a few minutes testing, I haven't played for long. Thanks 🙂
Sorry, it wasn't my intention to reopen the issue...
and the the resolution slider is fully functional
@clamlol I don't play in fullscreen mode because it is very annoying to alt+tab to another application. I've attached reproduction steps in the other comment.
In fullscreen mode, it seems that the game picks a resolution closer (but not exactly the same) to the "scaled" resolution that MacOS shows in the display preferences when it is on "Current" setting, which is less impactful than the non-fullscreen mode. Manually picking a resolution does work correctly in fullscreen.
It still does happen on my Macbook Air with the latest snapshot (24w03b). Happens on external and internal displays.
Reproduction steps
Go to Preferences > Display
Select a scale option (not the native resolution)
Open Minecraft (24w03b or almost any version) without going into fullscreen mode
Enter a singleplayer or multiplayer server
Open F3 menu
It shows a resolution greater than both the native resolution and the "scaled" resolution
For example, the default scale option shows "1470x956" for my 2560x1664 display (close to 175% scaling), but Minecraft renders at 2940x1840
Note that the screenshots I attached in older comments shows that Minecraft DOES RENDER in these resolutions, it isn't just a wrong text in F3 kind of issue, this impacts performance a lot depending on your scaling options and most of the resolutions the game renders in are greater than the native resolution of the screen, which isn't very usable (unless you want to supersample)
If you want to test the native resolution, on the display preferences you can find "Advanced" and toggle to show a list of resolutions, than go back to the display preferences and toggle the "show all resolutions" button and select the native one (probably the first item). In this case, Minecraft renders in the correct resolution.
It was! Thank you!! So happy to see this fixed
@Stop using my real name (I really don't get how to mention users here...) You can use Misode's data pack generator to produce a custom data pack that allows building only up to 128. Maybe this could indeed be the default in new worlds...
For me, it happens only on pause screen, for other in-game screens (such as furnaces, chests) it does not happen... 1.19 on Monterey.
Edit: it does happen in other reported conditions as well, I just can't reproduce consistently enough to notice the pattern.
Yeah, occurs in un-modded single player as well. Image was compressed so it could be attached.
Can confirm: It is very noticeable if you scroll slowly, as when you try to change to the hotbar neighbor not to trigger a two or more slots jump. I have to either use number shortcuts or scroll the entire hotbar to get where I want to with precision.
Affects 1.19.2
Yeah, it still happens. Video demonstrating this issue on a UHD monitor set up on 200% scaling (default of MacOS, "Looks like 1080p" according to display settings)
Hello! I am having the same issue in 1.19.2 without any mods or alternative launchers.
I am using a M2 MacBook Air and an external display (3840x2160). The issues happens only when MacOS is scaled by something off 100% (native display resolution) or 200% (which is the MacOS default and "looks like 1080p" on UHD monitors).
When I maximize Minecraft, it runs at 2 times 1440p (5120x2880), which is greater than 1440p and even greater than the native 2160p. I always need to set up fullscreen mode to any other resolution to fix this issue or set my display scaling to the default.
When not scaled, the game runs at native resolution, 2160p.
Thank you!
I have same problem and im looking for a solution. I have some achievements unlocked but from one moment to the next i was unable to unlock.
I attempted to uninstall and reinstall the game, but don't work.
I tried this solution (https://www.minecraftforum.net/forums/support/minecraft-bedrock-support/2943041-achievements-not-unlocking-on-windows-10-edition) but i can't figure some of the parameters.
I will follow this thread waiting for a solution.
I have the same issue
naim--
Try to open the game normally without anything, then close it. Press Win + R, type %appdata% and look for the folder:
Minecraft Bedrock\Users\Shared\games\com.mojangFind the behavior_packs and resource_packs folders, and paste the files in order: the ones labeled BH go into 'behavior_packs' and the ones labeled RP go into 'resource_packs'.