mojira.dev
MC-259671

Beacon beam in the distance not rendering properly when player is inside another beacon beam

Expected: Beam to be rendered behind the beacon beam you are standing in, if visible at all.

Result: Beacon beam creates a cut out in the beam you are standing in.

  1. Go onto nether roof for clear visibility.

  2. Set up a beacon, of any size (with a base)

  3. Move away from it until the beacon beam is just barely not visible behind the nether fogs.

  4. Set up another beacon, of any size, where you are (with a base)

  5. Stand in the beam of the beacon and look toward the other beacon

Additional info:

This works in different fogs (tested on soulsand valley, as well as crimson forest)

Attached is a screenshot. In the screenshot there is a beacon where the cutout is, as well as a beacon in between that and the one I am standing on, which renders normally.

Linked issues

Attachments

Comments 5

I have attached a screenshot of beacons I have setup, the red beacons are just in the fog of the nether, and the blue and green beacons are within the fog radius. I have also uploaded a video to better demonstrate the bug, i am standing inside of a beacon, and you can see how the beacons of the other fog are clipped out of the beacon i am standing in.

This is not an issue with rendering the beacon model im standing INSIDE, this is not the same as MC-165306

Does this still an issue in 1.19.4?

This could be caused by MC-231123.

Hello, yes still an issue in 1.20.2. I have also found out that it cuts out the hitbox when hitboxes are turned on. Square on the left is showing the beacon beam being cut out, and square on the right is the hitbox of a villager being cut out.

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Spencer Frenette

(Unassigned)

Confirmed

Platform

Low

Rendering

1.19.3, 1.19.4, 25w03a

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