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MC-261465

Jumping while sneaking causes footstep sound to play once the the sneak key is released

How to reproduce

  1. Walk

  2. Sneak

  3. Jump without releasing sneak key

  4. Come to a complete stop after you have landed

  5. Release sneak key
    → ❌ Footstep sounds play

You can also trigger it by opening your inventory once you have come to a complete stop.

Attachments

Comments 3

This is a really vital issue. Players can accidentally trigger sculk sensors when they toggle their sneak, even when they’re standing perfectly still. This can cause sculk shriekers to be accientally triggered.

Can confirm in 1.21.10

Brevort

(Unassigned)

Confirmed

Platform

Low

Player, Sound

23w13a, 23w14a, 23w16a, 23w17a, 23w18a, ..., 1.20 Release Candidate 1, 1.20, 1.20.4, 1.20.6, 1.21.4

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