The new Wind Burst enchantment triggers from normal ordinary attacks, rather than only smash attacks. This means that you can get a vertical boost directly from the ground, which allows you to easily 1-shot full protection 4 netherite armor players from the ground using Density V + Breach IV + Wind Burst III without even needing any strength potions.
An easy fix to this would be to make triggering the wind burst enchantment either require a smash attack, or require a critical hit.
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Intentional. Quoth the snapshot page:
"Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other."
There's nothing specifiying it has to be a smash attack. Also, I don't want this enchant to be nerfed (Edit: in this specific way). I recognise how OP fully enchanted maces are but I'd rather see Density or Breach get nerfed, and/or for this enchant to be made mutually exclusive with one or both of the others.

@batbrain55 Fixing this Wind Burst behavior in this way is a buff, currently having wind burst is a detriment for ordinary PvP because it prevents you from being able to use it as a normal weapon, you HAVE to get shot up every time you connect a hit and it also launches your opponent away, making it impossible to do ordinary melee combos. It's essentially why we do not use knockback on swords in PvP.
Can confirm this! Also affects 24w14a.