As the 24w33a changelog says:
A triggered raid will no longer start if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid
However, I noticed that raiders sometimes would not spawn even if there are close enough places around the village.
Steps to reporduce:
Create a default type world with seed: 23925373020405760
Teleport to 204 65 110
Place a composter at 202 62 111 and summon a villager beside it
Drink a ominous bottle
Wait for a minute and the raid ends without any raiders spawned
Repeat steps 4 and 5
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Comments 5
Please don't add unrelated screenshot and issues. This is a new issue that only exists in 24w33a Java Edition, since Mojang has made changes to raid and stated that raiders would spawn "within a reasonable distance"
it seems it only spawns them in a small area if village is same Y level as spawning area. iron block is where they spawn. notice that out ring has no problem spawning more on top of each other but inner ring only spawns at that Y level.
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Just for further reference:
This likely describes the same problem as I already mentioned in https://bugs.mojang.com/browse/MC-274911#comment-1347741
related to MC-275007.