The heads of the Rabbit is rotated upwards compared to the Baby Rabbit and makes the eyes of the model misalign with the line of sight. It is also inconsistent with the Bedrock Edition model of the Rabbit.
Steps to reproduce:
Spawn a Rabbit with a spawn egg.
Right click the Adult Rabbit with the spawn egg to spawn a Baby Rabbit
Hold a carrot in your hand
Turn on hitboxes.
Move around
Compare the head angles of both variants relative to their lines of sight when they move their heads.
Expected Result: Both rabbits should have their heads at the same angle regardless of which way they rotate.
Actual Result: The adult rabbit’s head is always oriented slightly upwards compared to the baby rabbit’s head.
Linked issues
is duplicated by 1
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Comments 10
This behavior changed slightly as of 26.1 pre-2, now when a rabbit does it’s idle animation the head angle is “fixed“ in that it reverts to pre snapshot 9 behavior where the head is in the correct default position but can no longer rotate, until the rabbit does it’s walking animation and this bug’s behavior returns.
Can confirm in 26.1 release that the head is tilted when and after the rabbit is walking. Also can confirm that the head is in the upright position and not the tilted position after idle animation and before walking animation.
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