This behavior changed slightly as of 26.1 pre-2, now when a rabbit does it’s idle animation the head angle is “fixed“ in that it reverts to pre snapshot 9 behavior where the head is in the correct default position but can no longer rotate, until the rabbit does it’s walking animation and this bug’s behavior returns.
Can confirm in 26.1 pre-release 1
Sorry, first bug report and all that.
I think I’ve figured out the issue being an issue of which control key was being used. I play on a Macbook but used to play on a windows laptop, so I was used to having control at the far bottom left and had rebound that key to left control, which no longer worked for control + pick block in 1.21.11. However, changing the key bind to right control fixed the issue for me.
I tested this on a windows laptop as well and noticed a similar but opposite issue in which control + pick block worked only with the left control but not the right control button in 1.21.11, whereas in 1.21.10 it worked with both control buttons on windows, and it worked with left control but not right control on mac.
I only believed this as a bug as my old setup using left control on mac broke in the development versions of 1.21.11 but was never reported.
And to clarify: I’m playing on vanilla singleplayer instances of 1.21.11 and 1.21.10 (whenever mentioned) and all the keys involved have worked completely fine elsewhere.
Can confirm in 26.1 pre-3